44 lines
1.1 KiB
GDScript
44 lines
1.1 KiB
GDScript
class_name Balls extends BallsMultiplayer
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func _ready() -> void:
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for ball in bodies.get_children():
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_set_ball_physics(ball)
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setup_multiplayer()
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func _physics_process(_delta: float) -> void:
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if not Globals.multiplayer_data.can_do_request_server_only():
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return
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if not balls_moving:
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if white_ball.linear_velocity.length() == 0.0:
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return
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balls_moving = false
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for ball in bodies.get_children():
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if ball.linear_velocity.length() == 0.0: continue
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balls_moving = true
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break
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if not balls_moving:
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Globals.game_state.balls_stopped_moving.emit()
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func _on__ball_body_entered(ball: Node) -> void:
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if not Globals.multiplayer_data.can_do_request_server_only():
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return
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if ball.name == "pool_table": return
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var speed = ball.linear_velocity.length()
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var speed_norm = clamp(speed / max_speed, 0.0, 1.0)
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var volume = remap(
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speed,
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min_speed, max_speed,
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min_volume_db, max_volume_db
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)
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ball_sounds.pitch_scale = lerp(min_pitch, max_pitch, pow(speed_norm, 0.5))
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ball_sounds.volume_db = clamp(volume, min_volume_db, max_volume_db)
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ball_sounds.play()
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