Files
Billiards/scenes/individual_parts/table/ball_detector.gd

9 lines
213 B
GDScript

class_name BallDetector extends Area3D
func major_body_entered(ball: Node3D) -> void:
ball.axis_lock_linear_y = false
func miner_body_entered(ball: Node3D) -> void:
Globals.game_state.process_ball.emit(ball)