36 lines
867 B
GDScript
36 lines
867 B
GDScript
class_name Ball8 extends BaseMode
|
|
|
|
|
|
func reap_ball(ball: Node3D) -> void:
|
|
balls_reaped.append(ball.name)
|
|
if ball.name == "08_ball":
|
|
# TODO: 8 ball must not be be destroyed. Handle rule...
|
|
pass
|
|
|
|
ball_state[ball.name] = not ball_state[ball.name]
|
|
|
|
func process_ball(ball: Node3D) -> void:
|
|
balls_sunk.append(ball.name)
|
|
if ball.name == "08_ball":
|
|
# TODO: 8 ball must be sunk last. Handle rule...
|
|
pass
|
|
|
|
ball_state[ball.name] = not ball_state[ball.name]
|
|
|
|
func handle_switch_user() -> void:
|
|
push_warning("Balls reaped: ", balls_reaped.size())
|
|
push_warning("Balls sunk: ", balls_sunk.size())
|
|
|
|
if not balls_reaped.is_empty():
|
|
# TODO: Handle points, etc
|
|
balls_reaped.clear()
|
|
|
|
if balls_sunk.is_empty():
|
|
Globals.game_state.switch_active_player()
|
|
return
|
|
|
|
# TODO: Handle points, etc
|
|
# Globals.multiplayer_data.current_turn_player_id
|
|
|
|
balls_sunk.clear()
|