Files
Billiards/scripts/controllers/game/modes/last_ball_mode.gd

19 lines
454 B
GDScript

class_name LastBallMode extends BaseMode
@export var final_ball_name: String = ""
func on_ball_reaped(ball: Node3D) -> void:
if ball.name == final_ball_name:
ball_states[ball.name]["is_foul"] = true
func on_ball_sunk(ball: Node3D) -> void:
if ball.name == final_ball_name:
ball_states[ball.name]["is_foul"] = true
func process_win_condition() -> String:
var message: String = final_ball_name + " Win!"
push_warning(message)
return message