* Move common ball recording, scoring, and turn-switching logic into `BaseMode` * Add hooks for mode-specific ball handling and turn behavior * Simplify 8-ball and 9-ball modes to use `LastBallMode` * Update Snooker to use the new ball-processing hooks * Remove duplicated scoring and turn-management code
26 lines
681 B
GDScript
26 lines
681 B
GDScript
class_name GamManagerBase extends Node
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@export var mode: BaseMode
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@onready var pool_table_manager: PoolTableManager = $"../pool_table_manager"
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func _balls_stopped_moving() -> void:
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if pool_table_manager.white_ball_sunk or pool_table_manager.white_ball_hard_sunk:
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pool_table_manager.initial_white_ball_start()
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if pool_table_manager.white_ball_hard_sunk:
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pool_table_manager.balls.white_ball.set_visible(true)
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mode.handle_switch_user()
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return
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pool_table_manager.align_to_white_ball()
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mode.handle_switch_user()
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func set_mode(game_mode) -> void:
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mode = Globals.game_data.GameMode.get(game_mode).new()
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mode.ball_states = mode.generate_ball_states()
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