Files
Billiards/controllers/game/modes/game_manager_base.gd
itdominator 409680b94a major refactor(game-modes): centralize scoring and turn handling
* Move common ball recording, scoring, and turn-switching logic into `BaseMode`
* Add hooks for mode-specific ball handling and turn behavior
* Simplify 8-ball and 9-ball modes to use `LastBallMode`
* Update Snooker to use the new ball-processing hooks
* Remove duplicated scoring and turn-management code
2026-08-13 00:16:09 -05:00

26 lines
681 B
GDScript

class_name GamManagerBase extends Node
@export var mode: BaseMode
@onready var pool_table_manager: PoolTableManager = $"../pool_table_manager"
func _balls_stopped_moving() -> void:
if pool_table_manager.white_ball_sunk or pool_table_manager.white_ball_hard_sunk:
pool_table_manager.initial_white_ball_start()
if pool_table_manager.white_ball_hard_sunk:
pool_table_manager.balls.white_ball.set_visible(true)
mode.handle_switch_user()
return
pool_table_manager.align_to_white_ball()
mode.handle_switch_user()
func set_mode(game_mode) -> void:
mode = Globals.game_data.GameMode.get(game_mode).new()
mode.ball_states = mode.generate_ball_states()