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18
scenes/individual_parts/table/pool_table_manager_base.gd
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18
scenes/individual_parts/table/pool_table_manager_base.gd
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class_name PoolTableManagerBase extends Node3D
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@onready var cue: Cue = $cue
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@onready var balls: Balls = $balls
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var white_ball_sunk: bool = false
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var white_ball_hard_sunk: bool = false
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func _white_ball_sunk() -> void:
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assert(false, "This method needs to be overridden...")
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func _white_ball_needs_hard_reset() -> void:
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assert(false, "This method needs to be overridden...")
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func _balls_stopped_moving() -> void:
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assert(false, "This method needs to be overridden...")
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