push project up sabs assets
This commit is contained in:
32
scenes/individual_parts/table/pool_table_manager.gd
Normal file
32
scenes/individual_parts/table/pool_table_manager.gd
Normal file
@@ -0,0 +1,32 @@
|
||||
class_name PoolTableManager extends PoolTableManagerMultiplayer
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
setup_signals()
|
||||
setup_multiplayer()
|
||||
initial_white_ball_start()
|
||||
|
||||
func setup_signals() -> void:
|
||||
Globals.game_state.white_ball_sunk.connect(_white_ball_sunk)
|
||||
Globals.game_state.white_ball_needs_hard_reset.connect(_white_ball_needs_hard_reset)
|
||||
|
||||
func initial_white_ball_start() -> void:
|
||||
cue.reset_state()
|
||||
|
||||
white_ball_sunk = false
|
||||
white_ball_hard_sunk = false
|
||||
balls.white_ball.global_position = balls.white_ball_marker.global_position
|
||||
cue.global_position = balls.white_ball.global_position
|
||||
|
||||
func align_to_white_ball() -> void:
|
||||
cue.reset_state()
|
||||
cue.global_position = balls.white_ball.global_position
|
||||
|
||||
func _white_ball_sunk() -> void:
|
||||
white_ball_sunk = true
|
||||
|
||||
func _white_ball_needs_hard_reset() -> void:
|
||||
balls.white_ball.set_visible(false)
|
||||
balls.white_ball.global_position = balls.white_ball_marker.global_position
|
||||
balls.white_ball.linear_velocity = Vector3.ZERO
|
||||
white_ball_hard_sunk = true
|
||||
Reference in New Issue
Block a user