push project up sabs assets
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17
controllers/game/modes/game_manager_multiplayer.gd
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17
controllers/game/modes/game_manager_multiplayer.gd
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class_name GamManagerMultiplayer extends GamManagerBase
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func setup_multiplayer() -> void:
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if not Globals.multiplayer_data.is_multiplayer_active: return
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if multiplayer.is_server(): return
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Globals.game_state.balls_stopped_moving.disconnect(_balls_stopped_moving)
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@rpc("authority", "call_local", "reliable")
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func reap_ball(ball_pth: String) -> void:
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var ball = get_node(ball_pth)
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push_warning("Ball sunk: ", ball_pth)
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Globals.multiplayer_data.remove_tracking_of_ball( ball_pth )
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ball.queue_free()
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