push project up sabs assets
This commit is contained in:
25
controllers/game/modes/game_manager_base.gd
Normal file
25
controllers/game/modes/game_manager_base.gd
Normal file
@@ -0,0 +1,25 @@
|
||||
class_name GamManagerBase extends Node
|
||||
|
||||
|
||||
@export var mode: BaseMode
|
||||
@onready var pool_table_manager: PoolTableManager = $"../pool_table_manager"
|
||||
|
||||
|
||||
func _balls_stopped_moving() -> void:
|
||||
if pool_table_manager.white_ball_sunk or pool_table_manager.white_ball_hard_sunk:
|
||||
pool_table_manager.initial_white_ball_start()
|
||||
|
||||
if pool_table_manager.white_ball_hard_sunk:
|
||||
pool_table_manager.balls.white_ball.set_visible(true)
|
||||
|
||||
mode.handle_switch_user()
|
||||
|
||||
return
|
||||
|
||||
pool_table_manager.align_to_white_ball()
|
||||
|
||||
mode.handle_switch_user()
|
||||
|
||||
func set_mode(game_mode) -> void:
|
||||
mode = Globals.game_data.GameMode.get(game_mode).new()
|
||||
mode.generate_ball_state()
|
||||
Reference in New Issue
Block a user