push project up sabs assets
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28
controllers/game/modes/game_manager.gd
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28
controllers/game/modes/game_manager.gd
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class_name GameManager extends GamManagerMultiplayer
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func _ready() -> void:
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setup_signals()
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setup_multiplayer()
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func setup_signals() -> void:
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Globals.game_state.balls_stopped_moving.connect(_balls_stopped_moving)
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Globals.game_state.process_ball.connect(_process_ball)
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Globals.game_state.reap_ball.connect(_reap_ball)
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func _process_ball(ball: Node3D) -> void:
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if ball.name == "white_ball":
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# NOTE: Signal to reset 'white_ball' to 'white_ball_marker' global_pos
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Globals.game_state.white_ball_sunk.emit()
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return
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mode.process_ball(ball)
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rpc("reap_ball", str(ball.get_path()))
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func _reap_ball(ball: Node3D) -> void:
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if ball.name == "white_ball":
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Globals.game_state.white_ball_needs_hard_reset.emit()
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return
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mode.reap_ball(ball)
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rpc("reap_ball", str(ball.get_path()))
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