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29
controllers/game/modes/base_mode.gd
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29
controllers/game/modes/base_mode.gd
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@@ -0,0 +1,29 @@
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class_name BaseMode extends Node
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# NOTE: The ball's queue_free is called higher up and after game mode handles
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# the ball. Never call it in a given game mode. A game mode should handle
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# these signals to handle game related rules regarding ball sinks.
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var ball_state := generate_ball_state()
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var balls_sunk := []
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var balls_reaped := []
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var STATE: Dictionary = {
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"sunk": false
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}
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func generate_ball_state() -> Dictionary:
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var state := {}
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for i in range(1, 16):
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state["%02d_ball" % i] = STATE
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return state
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func reap_ball(_ball: Node3D) -> void:
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assert(false, "This method needs to be overridden...")
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func process_ball(_ball: Node3D) -> void:
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assert(false, "This method needs to be overridden...")
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func handle_switch_user() -> void:
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assert(false, "This method needs to be overridden...")
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