push project up sabs assets
This commit is contained in:
35
controllers/game/modes/8_ball.gd
Normal file
35
controllers/game/modes/8_ball.gd
Normal file
@@ -0,0 +1,35 @@
|
||||
class_name Ball8 extends BaseMode
|
||||
|
||||
|
||||
func reap_ball(ball: Node3D) -> void:
|
||||
balls_reaped.append(ball.name)
|
||||
if ball.name == "08_ball":
|
||||
# TODO: 8 ball must not be be destroyed. Handle rule...
|
||||
pass
|
||||
|
||||
ball_state[ball.name] = not ball_state[ball.name]
|
||||
|
||||
func process_ball(ball: Node3D) -> void:
|
||||
balls_sunk.append(ball.name)
|
||||
if ball.name == "08_ball":
|
||||
# TODO: 8 ball must be sunk last. Handle rule...
|
||||
pass
|
||||
|
||||
ball_state[ball.name] = not ball_state[ball.name]
|
||||
|
||||
func handle_switch_user() -> void:
|
||||
push_warning("Balls reaped: ", balls_reaped.size())
|
||||
push_warning("Balls sunk: ", balls_sunk.size())
|
||||
|
||||
if not balls_reaped.is_empty():
|
||||
# TODO: Handle points, etc
|
||||
balls_reaped.clear()
|
||||
|
||||
if balls_sunk.is_empty():
|
||||
Globals.game_state.switch_active_player()
|
||||
return
|
||||
|
||||
# TODO: Handle points, etc
|
||||
# Globals.multiplayer_data.current_turn_player_id
|
||||
|
||||
balls_sunk.clear()
|
||||
1
controllers/game/modes/8_ball.gd.uid
Normal file
1
controllers/game/modes/8_ball.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bruauynfkrqvv
|
||||
6
controllers/game/modes/8_ball.tscn
Normal file
6
controllers/game/modes/8_ball.tscn
Normal file
@@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://b6hjxh7luqvj8"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bruauynfkrqvv" path="res://controllers/game/modes/8_ball.gd" id="1_6i6et"]
|
||||
|
||||
[node name="8-ball" type="Node"]
|
||||
script = ExtResource("1_6i6et")
|
||||
1
controllers/game/modes/9_ball.gd
Normal file
1
controllers/game/modes/9_ball.gd
Normal file
@@ -0,0 +1 @@
|
||||
class_name Ball9 extends BaseMode
|
||||
1
controllers/game/modes/9_ball.gd.uid
Normal file
1
controllers/game/modes/9_ball.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://da6061q2oytcw
|
||||
6
controllers/game/modes/9_ball.tscn
Normal file
6
controllers/game/modes/9_ball.tscn
Normal file
@@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cej6o2ix55hu6"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://da6061q2oytcw" path="res://controllers/game/modes/9_ball.gd" id="1_4m6hi"]
|
||||
|
||||
[node name="9-ball" type="Node"]
|
||||
script = ExtResource("1_4m6hi")
|
||||
29
controllers/game/modes/base_mode.gd
Normal file
29
controllers/game/modes/base_mode.gd
Normal file
@@ -0,0 +1,29 @@
|
||||
class_name BaseMode extends Node
|
||||
# NOTE: The ball's queue_free is called higher up and after game mode handles
|
||||
# the ball. Never call it in a given game mode. A game mode should handle
|
||||
# these signals to handle game related rules regarding ball sinks.
|
||||
|
||||
|
||||
var ball_state := generate_ball_state()
|
||||
var balls_sunk := []
|
||||
var balls_reaped := []
|
||||
|
||||
var STATE: Dictionary = {
|
||||
"sunk": false
|
||||
}
|
||||
|
||||
func generate_ball_state() -> Dictionary:
|
||||
var state := {}
|
||||
for i in range(1, 16):
|
||||
state["%02d_ball" % i] = STATE
|
||||
|
||||
return state
|
||||
|
||||
func reap_ball(_ball: Node3D) -> void:
|
||||
assert(false, "This method needs to be overridden...")
|
||||
|
||||
func process_ball(_ball: Node3D) -> void:
|
||||
assert(false, "This method needs to be overridden...")
|
||||
|
||||
func handle_switch_user() -> void:
|
||||
assert(false, "This method needs to be overridden...")
|
||||
1
controllers/game/modes/base_mode.gd.uid
Normal file
1
controllers/game/modes/base_mode.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://m2mab84reiuq
|
||||
28
controllers/game/modes/game_manager.gd
Normal file
28
controllers/game/modes/game_manager.gd
Normal file
@@ -0,0 +1,28 @@
|
||||
class_name GameManager extends GamManagerMultiplayer
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
setup_signals()
|
||||
setup_multiplayer()
|
||||
|
||||
func setup_signals() -> void:
|
||||
Globals.game_state.balls_stopped_moving.connect(_balls_stopped_moving)
|
||||
Globals.game_state.process_ball.connect(_process_ball)
|
||||
Globals.game_state.reap_ball.connect(_reap_ball)
|
||||
|
||||
func _process_ball(ball: Node3D) -> void:
|
||||
if ball.name == "white_ball":
|
||||
# NOTE: Signal to reset 'white_ball' to 'white_ball_marker' global_pos
|
||||
Globals.game_state.white_ball_sunk.emit()
|
||||
return
|
||||
|
||||
mode.process_ball(ball)
|
||||
rpc("reap_ball", str(ball.get_path()))
|
||||
|
||||
func _reap_ball(ball: Node3D) -> void:
|
||||
if ball.name == "white_ball":
|
||||
Globals.game_state.white_ball_needs_hard_reset.emit()
|
||||
return
|
||||
|
||||
mode.reap_ball(ball)
|
||||
rpc("reap_ball", str(ball.get_path()))
|
||||
1
controllers/game/modes/game_manager.gd.uid
Normal file
1
controllers/game/modes/game_manager.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://csrolkxqgy5cj
|
||||
6
controllers/game/modes/game_manager.tscn
Normal file
6
controllers/game/modes/game_manager.tscn
Normal file
@@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bw7f8kunlxd2"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://csrolkxqgy5cj" path="res://controllers/game/modes/game_manager.gd" id="1_pwtrd"]
|
||||
|
||||
[node name="game_manager" type="Node"]
|
||||
script = ExtResource("1_pwtrd")
|
||||
25
controllers/game/modes/game_manager_base.gd
Normal file
25
controllers/game/modes/game_manager_base.gd
Normal file
@@ -0,0 +1,25 @@
|
||||
class_name GamManagerBase extends Node
|
||||
|
||||
|
||||
@export var mode: BaseMode
|
||||
@onready var pool_table_manager: PoolTableManager = $"../pool_table_manager"
|
||||
|
||||
|
||||
func _balls_stopped_moving() -> void:
|
||||
if pool_table_manager.white_ball_sunk or pool_table_manager.white_ball_hard_sunk:
|
||||
pool_table_manager.initial_white_ball_start()
|
||||
|
||||
if pool_table_manager.white_ball_hard_sunk:
|
||||
pool_table_manager.balls.white_ball.set_visible(true)
|
||||
|
||||
mode.handle_switch_user()
|
||||
|
||||
return
|
||||
|
||||
pool_table_manager.align_to_white_ball()
|
||||
|
||||
mode.handle_switch_user()
|
||||
|
||||
func set_mode(game_mode) -> void:
|
||||
mode = Globals.game_data.GameMode.get(game_mode).new()
|
||||
mode.generate_ball_state()
|
||||
1
controllers/game/modes/game_manager_base.gd.uid
Normal file
1
controllers/game/modes/game_manager_base.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cigjgffk40ppg
|
||||
17
controllers/game/modes/game_manager_multiplayer.gd
Normal file
17
controllers/game/modes/game_manager_multiplayer.gd
Normal file
@@ -0,0 +1,17 @@
|
||||
class_name GamManagerMultiplayer extends GamManagerBase
|
||||
|
||||
|
||||
func setup_multiplayer() -> void:
|
||||
if not Globals.multiplayer_data.is_multiplayer_active: return
|
||||
if multiplayer.is_server(): return
|
||||
|
||||
Globals.game_state.balls_stopped_moving.disconnect(_balls_stopped_moving)
|
||||
|
||||
@rpc("authority", "call_local", "reliable")
|
||||
func reap_ball(ball_pth: String) -> void:
|
||||
var ball = get_node(ball_pth)
|
||||
|
||||
push_warning("Ball sunk: ", ball_pth)
|
||||
|
||||
Globals.multiplayer_data.remove_tracking_of_ball( ball_pth )
|
||||
ball.queue_free()
|
||||
1
controllers/game/modes/game_manager_multiplayer.gd.uid
Normal file
1
controllers/game/modes/game_manager_multiplayer.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://mq80ifv83gcx
|
||||
35
controllers/game/modes/snooker.gd
Normal file
35
controllers/game/modes/snooker.gd
Normal file
@@ -0,0 +1,35 @@
|
||||
class_name Snooker extends BaseMode
|
||||
|
||||
|
||||
func reap_ball(ball: Node3D) -> void:
|
||||
balls_reaped.append(ball.name)
|
||||
if ball.name == "08_ball":
|
||||
# TODO: 8 ball must not be be destroyed. Handle rule...
|
||||
pass
|
||||
|
||||
ball_state[ball.name] = not ball_state[ball.name]
|
||||
|
||||
func process_ball(ball: Node3D) -> void:
|
||||
balls_sunk.append(ball.name)
|
||||
if ball.name == "08_ball":
|
||||
# TODO: 8 ball must be sunk last. Handle rule...
|
||||
pass
|
||||
|
||||
ball_state[ball.name] = not ball_state[ball.name]
|
||||
|
||||
func handle_switch_user() -> void:
|
||||
push_warning("Balls reaped: ", balls_reaped.size())
|
||||
push_warning("Balls sunk: ", balls_sunk.size())
|
||||
|
||||
if not balls_reaped.is_empty():
|
||||
# TODO: Handle points, etc
|
||||
balls_reaped.clear()
|
||||
|
||||
if balls_sunk.is_empty():
|
||||
Globals.game_state.switch_active_player()
|
||||
return
|
||||
|
||||
# TODO: Handle points, etc
|
||||
# Globals.multiplayer_data.current_turn_player_id
|
||||
|
||||
balls_sunk.clear()
|
||||
1
controllers/game/modes/snooker.gd.uid
Normal file
1
controllers/game/modes/snooker.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cnjaupry2q5aj
|
||||
6
controllers/game/modes/snooker.tscn
Normal file
6
controllers/game/modes/snooker.tscn
Normal file
@@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bh05rdwspf87c"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cnjaupry2q5aj" path="res://controllers/game/modes/snooker.gd" id="1_yq5ii"]
|
||||
|
||||
[node name="snooker" type="Node"]
|
||||
script = ExtResource("1_yq5ii")
|
||||
Reference in New Issue
Block a user