feat(game): refactor ball state and turn handling
* Replace `valid_end` with `is_foul` for invalid ball sinks * Rename and centralize ball state tracking * Add ball finalization and win-condition hooks * Update turn switching to retain the player after valid sinks * Apply negative points to reaped balls * Add active-player indicator to the camera UI * Emit active-player updates when the turn changes
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@@ -4,20 +4,19 @@ class_name CameraController extends Control
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@onready var player_lbl: Label = $margin_container/vbox/hbox/hbox/player_lbl
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@onready var prev_bttn: Button = $margin_container/vbox/hbox/hbox2/prev_bttn
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@onready var next_bttn: Button = $margin_container/vbox/hbox/hbox2/next_bttn
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@onready var reset_bttn: Button = $margin_container/vbox/reset_bttn
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@onready var active_lbl: Label = $margin_container/vbox/hbox2/hbox/active_lbl
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@onready var reset_bttn: Button = $margin_container/vbox/hbox2/hbox2/reset_bttn
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@export var cameras: Array[Camera3D]
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var cue_cam: Camera3D
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var current_cam: Camera3D
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var current_cam_index: int = 0
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func _ready() -> void:
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Globals.game_state.update_cue_cam_position.connect(
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_on_update_cue_cam_position
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)
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setup_signals()
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setup_multiplayer()
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for camera in get_children():
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@@ -27,6 +26,14 @@ func _ready() -> void:
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cue_cam = camera
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current_cam = cameras.get(current_cam_index)
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MessageBus.emit_local("update_active_lbl", null)
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func setup_signals() -> void:
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Globals.game_state.update_cue_cam_position.connect(
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_on_update_cue_cam_position
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)
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MessageBus.subscribe("update_active_lbl", _on_update_active_lbl)
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func setup_multiplayer() -> void:
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player_lbl.text = Globals.game_data.player_id
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@@ -36,6 +43,10 @@ func setup_multiplayer() -> void:
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reset_bttn.pressed.disconnect(_on_reset_bttn_pressed)
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reset_bttn.visible = false
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func _on_update_active_lbl() -> void:
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active_lbl.visible = \
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Globals.multiplayer_data.current_turn_player_id == multiplayer.get_unique_id()
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func _on_update_cue_cam_position(marker_rotation: Vector3, marker_position: Vector3) -> void:
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cue_cam.global_rotation = marker_rotation
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cue_cam.global_position = marker_position
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