feat(game): refactor ball state and turn handling
* Replace `valid_end` with `is_foul` for invalid ball sinks * Rename and centralize ball state tracking * Add ball finalization and win-condition hooks * Update turn switching to retain the player after valid sinks * Apply negative points to reaped balls * Add active-player indicator to the camera UI * Emit active-player updates when the turn changes
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@@ -22,4 +22,4 @@ func _balls_stopped_moving() -> void:
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func set_mode(game_mode) -> void:
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mode = Globals.game_data.GameMode.get(game_mode).new()
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mode.ball_state = mode.generate_ball_state()
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mode.ball_states = mode.generate_ball_states()
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