feat(game): improve mode state handling and active player UI

* Rename and consolidate ball state tracking across game modes
* Add ball finalization and win-condition hooks
* Track foul points by negating reaped ball points
* Update turn switching and ball processing flow
* Add active-player indicator to the camera controller UI
* Refresh active-player label when the turn changes
This commit is contained in:
2026-08-12 21:38:49 -05:00
parent 09369d3dd4
commit b931ef5a01
9 changed files with 160 additions and 65 deletions

View File

@@ -13,18 +13,29 @@ func process_ball(ball: Node3D) -> void:
func handle_switch_user() -> void:
push_warning("Balls reaped: ", balls_reaped.size() )
push_warning("Balls sunk: ", balls_sunk.size() )
var switch_player: bool = true
if not balls_reaped.is_empty():
# TODO: Handle points, etc
for ball_name in balls_reaped:
ball_states[ball_name]["points"] = -ball_states[ball_name]["points"]
balls_reaped.clear()
if balls_sunk.is_empty():
Globals.game_state.switch_active_player()
turn_count += 1
if not balls_sunk.is_empty():
# TODO: Handle points, etc
switch_player = true
balls_sunk.clear()
if ball_states_finalized():
process_win_condition()
return
# TODO: Handle points, etc
# Globals.multiplayer_data.current_turn_player_id
if switch_player:
Globals.game_state.switch_active_player()
turn_count += 1
else:
turn_count += 1
balls_sunk.clear()
turn_count += 1
func process_win_condition() -> void:
pass