fix: refine game mode state tracking and turn handling

* Centralize ball state generation in `BaseMode`
* Track turn count, player, and ball state consistently
* Prevent 8-ball, 9-ball, and colored snooker balls from being marked valid when reaped/sunk
* Update mode initialization and ball-state assignment
* Normalize Free Ball mode node name to `freeball`
This commit is contained in:
2026-08-11 23:59:30 -05:00
parent e3bdb21cd2
commit 84b3600044
9 changed files with 96 additions and 28 deletions

View File

@@ -41,6 +41,6 @@ script = ExtResource("4_glu7g")
[connection signal="pressed" from="ui/body/right_body/vbox/8ball" to="." method="_on_mode_bttn_pressed" flags=18]
[connection signal="pressed" from="ui/body/right_body/vbox/9ball" to="." method="_on_mode_bttn_pressed" flags=18]
[connection signal="pressed" from="ui/body/right_body/vbox/snooker" to="." method="_on_mode_bttn_pressed" flags=18]
[connection signal="pressed" from="ui/body/right_body/vbox/free_ball" to="." method="_on_mode_bttn_pressed" flags=18]
[connection signal="pressed" from="ui/body/right_body/vbox/freeball" to="." method="_on_mode_bttn_pressed" flags=18]
[editable path="ui"]

View File

@@ -60,4 +60,4 @@ func _on_match_create_bttn_pressed() -> void:
MessageBus.emit_request.rpc("match_list_add_entry", match_entry)
func _on_mode_bttn_pressed(button: Button) -> void:
active_mode = button.name.remove_chars("_").to_lower()
active_mode = button.name.to_lower()

View File

@@ -158,7 +158,7 @@ mouse_default_cursor_shape = 2
disabled = true
text = "Snooker"
[node name="free_ball" type="Button" parent="body/right_body/vbox"]
[node name="freeball" type="Button" parent="body/right_body/vbox"]
layout_mode = 2
mouse_default_cursor_shape = 2
text = "Free Ball"