fix: refine game mode state tracking and turn handling

* Centralize ball state generation in `BaseMode`
* Track turn count, player, and ball state consistently
* Prevent 8-ball, 9-ball, and colored snooker balls from being marked valid when reaped/sunk
* Update mode initialization and ball-state assignment
* Normalize Free Ball mode node name to `freeball`
This commit is contained in:
2026-08-11 23:59:30 -05:00
parent e3bdb21cd2
commit 84b3600044
9 changed files with 96 additions and 28 deletions

View File

@@ -1,11 +1,15 @@
class_name Ball9 extends BaseMode
func _init() -> void:
pass
func reap_ball(ball: Node3D) -> void:
super(ball)
if ball.name == "09_ball":
# TODO: 9 ball must not be be destroyed. Handle rule...
ball_state[ball.name]["valid_end"] = false
pass
func process_ball(ball: Node3D) -> void:
@@ -13,6 +17,7 @@ func process_ball(ball: Node3D) -> void:
if ball.name == "09_ball":
# TODO: 9 ball must be sunk last. Handle rule...
ball_state[ball.name]["valid_end"] = false
pass
func handle_switch_user() -> void:
@@ -25,9 +30,11 @@ func handle_switch_user() -> void:
if balls_sunk.is_empty():
Globals.game_state.switch_active_player()
turn_count += 1
return
# TODO: Handle points, etc
# Globals.multiplayer_data.current_turn_player_id
balls_sunk.clear()
turn_count += 1