Moving some of game to use MessageBus

This commit is contained in:
2026-08-08 01:22:54 -05:00
parent 6ebee75920
commit 50439bc8e0
7 changed files with 54 additions and 83 deletions

View File

@@ -1,35 +1 @@
extends Node
signal match_list_entries(match_list: Array)
signal match_list_entry_activated(match_id: String)
signal match_list_entry_added(match_entry: Dictionary)
signal match_list_entry_removed(match_id: String)
signal match_list_entry_load_match(
match_entry: Dictionary, is_player_1: bool
)
@rpc("authority", "call_local", "reliable")
func match_list_add_entry(match_entry: Dictionary) -> void:
push_warning("Client received new match entry...")
match_list_entry_added.emit(match_entry)
@rpc("authority", "call_local", "reliable")
func match_list_remove_entry(match_id: String) -> void:
push_warning("Client received delete match entry...")
match_list_entry_removed.emit(match_id)
@rpc("authority", "reliable")
func receive_match_list(match_list: Array) -> void:
push_warning("Client received match list...")
match_list_entries.emit(match_list)
@rpc("authority", "reliable")
func match_list_activate_entry(match_id: String) -> void:
push_warning("Client set active match entry...")
match_list_entry_activated.emit(match_id)
func load_game_scene(match_entry: Dictionary, is_player_1: bool) -> void:
push_warning("Client load game scene...")
match_list_entry_load_match.emit(match_entry, is_player_1)