Moving some of game to use MessageBus
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@@ -19,9 +19,9 @@ func _input(event: InputEvent) -> void:
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rpc_input("aim_release")
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else:
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if event.is_action_pressed("aim_pulse"):
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self.rpc_id(1, "rpc_input", "aim_pulse")
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rpc_id(1, "rpc_input", "aim_pulse")
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elif event.is_action_released("aim_release"):
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self.rpc_id(1, "rpc_input", "aim_release")
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rpc_id(1, "rpc_input", "aim_release")
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func _process(delta: float) -> void:
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@@ -44,10 +44,10 @@ func _process(delta: float) -> void:
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rpc_process("aim_decline", delta)
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else:
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if Input.is_action_pressed("aim_rotate_left"):
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self.rpc_id(1, "rpc_process", "aim_rotate_left", delta)
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rpc_id(1, "rpc_process", "aim_rotate_left", delta)
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elif Input.is_action_pressed("aim_rotate_right"):
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self.rpc_id(1, "rpc_process", "aim_rotate_right", delta)
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rpc_id(1, "rpc_process", "aim_rotate_right", delta)
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elif Input.is_action_pressed("aim_incline"):
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self.rpc_id(1, "rpc_process", "aim_incline", delta)
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rpc_id(1, "rpc_process", "aim_incline", delta)
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elif Input.is_action_pressed("aim_decline"):
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self.rpc_id(1, "rpc_process", "aim_decline", delta)
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rpc_id(1, "rpc_process", "aim_decline", delta)
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