Align patterns better around what UI components are. Move script related controllers to scripts folder
This commit is contained in:
70
scripts/data/game_data.gd
Normal file
70
scripts/data/game_data.gd
Normal file
@@ -0,0 +1,70 @@
|
||||
class_name GameData extends Node
|
||||
|
||||
|
||||
var client1: int
|
||||
var client2: int
|
||||
var player_id: String = ""
|
||||
|
||||
var game_address: String = "0.0.0.0"
|
||||
var game_port: int = 8080
|
||||
var game_mode: String = "freeball"
|
||||
|
||||
enum PlayerType {
|
||||
Player1,
|
||||
Player2
|
||||
}
|
||||
|
||||
enum GameModeType {
|
||||
BALL_8,
|
||||
BALL_9,
|
||||
SNOOKER,
|
||||
FREE_BALL
|
||||
}
|
||||
|
||||
const MATCH_TYPES: Dictionary = {
|
||||
"8ball": GameModeType.BALL_8,
|
||||
"9ball": GameModeType.BALL_9,
|
||||
"snooker": GameModeType.SNOOKER,
|
||||
"freeball": GameModeType.FREE_BALL
|
||||
}
|
||||
|
||||
var GameMode: Dictionary = {
|
||||
GameModeType.BALL_8: Ball8,
|
||||
GameModeType.BALL_9: Ball9,
|
||||
GameModeType.SNOOKER: Snooker,
|
||||
GameModeType.FREE_BALL: FreeBall
|
||||
}
|
||||
|
||||
var SelectedGameMode: GameModeType = GameModeType.FREE_BALL
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
Globals.game_data = self
|
||||
|
||||
func get_mode_pretty() -> String:
|
||||
match game_mode:
|
||||
"8ball":
|
||||
return "8-Ball"
|
||||
"9ball":
|
||||
return "9-Ball"
|
||||
"snooker":
|
||||
return "Snooker"
|
||||
"freeball":
|
||||
return "Free Ball"
|
||||
_:
|
||||
return ""
|
||||
|
||||
@rpc("authority", "reliable")
|
||||
func set_game_address(address: String) -> void:
|
||||
game_address = address
|
||||
|
||||
@rpc("authority", "reliable")
|
||||
func set_game_port(port: String) -> void:
|
||||
game_port = int(port)
|
||||
|
||||
|
||||
func set_game_mode(mode: String) -> void:
|
||||
SelectedGameMode = MATCH_TYPES[mode]
|
||||
|
||||
func set_player_id(is_player_1: bool) -> void:
|
||||
player_id = "Player 1" if is_player_1 else "Player 2"
|
||||
Reference in New Issue
Block a user