Align patterns better around what UI components are. Move script related controllers to scripts folder

This commit is contained in:
2026-08-15 14:33:53 -05:00
parent 27411ea5fa
commit 2b196455b2
57 changed files with 128 additions and 60 deletions

View File

@@ -0,0 +1,33 @@
extends Control
@onready var player_lbl: Label = $vbox/hbox/hbox/player_lbl
@onready var active_lbl: Label = $vbox/hbox/hbox/active_lbl
@onready var reset_bttn: Button = $vbox/hbox/hbox2/reset_bttn
func _ready() -> void:
setup_signals()
setup_multiplayer()
MessageBus.emit_local("update_active_lbl", null)
func setup_signals() -> void:
MessageBus.subscribe("update_active_lbl", _on_update_active_lbl)
func setup_multiplayer() -> void:
player_lbl.text = Globals.game_data.player_id
if not Globals.multiplayer_data.is_multiplayer_active: return
reset_bttn.pressed.disconnect(_on_reset_bttn_pressed)
reset_bttn.visible = false
func _on_update_active_lbl() -> void:
active_lbl.visible = \
Globals.multiplayer_data.current_turn_player_id == multiplayer.get_unique_id()
func _on_reset_bttn_pressed() -> void:
Globals.game_state.reload_scene.emit()