refactor: reorganize networking and data bridge scenes

* Move networking scenes under `controllers/networking`
* Move data bridge scene under `scenes/data`
* Rename the bridge node to `data_bridge`
* Update lobby UI scene path
* Remove unused lobby RPC node/script
This commit is contained in:
2026-08-12 16:52:16 -05:00
parent 84b3600044
commit 09369d3dd4
21 changed files with 14 additions and 21 deletions

31
scenes/data/lobby_data.gd Normal file
View File

@@ -0,0 +1,31 @@
class_name LobbyData extends Node
func _init() -> void:
Globals.lobby_data = self
@rpc("authority", "reliable")
func connect_to_game() -> void:
# NOTE: Leave the lobby
MessageBus.emit_local("lobby_close_connection", null)
# NOTE: Join target game server
MessageBus.emit_local(
"game_start_client",
[
Globals.game_data.game_address,
Globals.game_data.game_port
],
true
)
@rpc("authority", "reliable")
func go_back_to_match_screen() -> void:
if multiplayer.is_server(): return
push_warning("Client peer disconnected...")
Globals.game_state.set_game_scene(
"res://scenes/screens/lobby_screen/lobby.tscn"
)