refactor: reorganize networking and data bridge scenes
* Move networking scenes under `controllers/networking` * Move data bridge scene under `scenes/data` * Rename the bridge node to `data_bridge` * Update lobby UI scene path * Remove unused lobby RPC node/script
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58
scenes/data/game_data.gd
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58
scenes/data/game_data.gd
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class_name GameData extends Node
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var client1: int
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var client2: int
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var player_id: String = ""
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var game_address: String = "0.0.0.0"
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var game_port: int = 8080
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var game_mode: String = "freeball"
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enum PlayerType {
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Player1,
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Player2
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}
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enum GameModeType {
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BALL_8,
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BALL_9,
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SNOOKER,
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FREE_BALL
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}
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const MATCH_TYPES: Dictionary = {
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"8ball": GameModeType.BALL_8,
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"9ball": GameModeType.BALL_9,
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"snooker": GameModeType.SNOOKER,
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"freeball": GameModeType.FREE_BALL
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}
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var GameMode: Dictionary = {
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GameModeType.BALL_8: Ball8,
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GameModeType.BALL_9: Ball9,
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GameModeType.SNOOKER: Snooker,
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GameModeType.FREE_BALL: FreeBall
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}
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var SelectedGameMode: GameModeType = GameModeType.FREE_BALL
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func _init() -> void:
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Globals.game_data = self
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@rpc("authority", "reliable")
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func set_game_address(address: String) -> void:
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game_address = address
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@rpc("authority", "reliable")
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func set_game_port(port: String) -> void:
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game_port = int(port)
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func set_game_mode(mode: String) -> void:
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SelectedGameMode = MATCH_TYPES[mode]
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func set_player_id(is_player_1: bool) -> void:
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player_id = "Player 1" if is_player_1 else "Player 2"
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