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Billiards/controllers/game/modes/game_manager.gd

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790 B
GDScript3
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2026-08-07 02:50:54 -05:00
class_name GameManager extends GamManagerMultiplayer
func _ready() -> void:
setup_signals()
setup_multiplayer()
func setup_signals() -> void:
Globals.game_state.balls_stopped_moving.connect(_balls_stopped_moving)
Globals.game_state.process_ball.connect(_process_ball)
Globals.game_state.reap_ball.connect(_reap_ball)
func _process_ball(ball: Node3D) -> void:
if ball.name == "white_ball":
# NOTE: Signal to reset 'white_ball' to 'white_ball_marker' global_pos
Globals.game_state.white_ball_sunk.emit()
return
mode.process_ball(ball)
rpc("reap_ball", str(ball.get_path()))
func _reap_ball(ball: Node3D) -> void:
if ball.name == "white_ball":
Globals.game_state.white_ball_needs_hard_reset.emit()
return
mode.reap_ball(ball)
rpc("reap_ball", str(ball.get_path()))