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Billiards/controllers/game/modes/free_ball.gd

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GDScript3
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class_name FreeBall extends BaseMode
func _init() -> void:
pass
func reap_ball(ball: Node3D) -> void:
super(ball)
func process_ball(ball: Node3D) -> void:
super(ball)
func handle_switch_user() -> void:
push_warning("Balls reaped: ", balls_reaped.size() )
push_warning("Balls sunk: ", balls_sunk.size() )
var switch_player: bool = true
if not balls_reaped.is_empty():
for ball_name in balls_reaped:
ball_states[ball_name]["points"] = -ball_states[ball_name]["points"]
balls_reaped.clear()
if not balls_sunk.is_empty():
# TODO: Handle points, etc
switch_player = false
balls_sunk.clear()
if ball_states_finalized():
process_win_condition()
return
if switch_player:
Globals.game_state.switch_active_player()
turn_count += 1
else:
turn_count += 1
func process_win_condition() -> void:
pass