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Billiards/game_client.gd.uid

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refactor: decouple game networking from lobby client * Replace direct client/server networking references with GameClient/GameServer scenes * Refactor message bus to support local emission and argument expansion * Move lobby connection lifecycle handling to message bus events * Remove multiplayer connection wait helpers and direct lobby client coupling * Rename Server to ServerNetworking and update lobby client references * Update scene resources and export configuration
2026-08-09 18:41:18 -05:00
uid://cjtu1d1j35r32
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