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Billiards/controllers/game/modes/game_manager_base.gd

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GDScript3
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2026-08-07 02:50:54 -05:00
class_name GamManagerBase extends Node
@export var mode: BaseMode
@onready var pool_table_manager: PoolTableManager = $"../pool_table_manager"
func _balls_stopped_moving() -> void:
if pool_table_manager.white_ball_sunk or pool_table_manager.white_ball_hard_sunk:
pool_table_manager.initial_white_ball_start()
if pool_table_manager.white_ball_hard_sunk:
pool_table_manager.balls.white_ball.set_visible(true)
mode.handle_switch_user()
return
pool_table_manager.align_to_white_ball()
mode.handle_switch_user()
func set_mode(game_mode) -> void:
mode = Globals.game_data.GameMode.get(game_mode).new()
mode.ball_states = mode.generate_ball_states()