Files
Billiards/scripts/client_networking.gd

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GDScript3
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2026-08-07 02:50:54 -05:00
class_name ClientNetworking extends Node
var peer: ENetMultiplayerPeer
func start_client(address: String = "127.0.0.1", port: int = 8080) -> void:
if peer: return
push_warning("Client Starting... Address: ", address, " Port: ", port)
peer = ENetMultiplayerPeer.new()
peer.create_client(address, port)
multiplayer.multiplayer_peer = peer
multiplayer.connected_to_server.connect(client_connected_to_server)
multiplayer.server_disconnected.connect(client_disconnected_from_server)
multiplayer.connection_failed.connect(client_connection_failed_to_server)
func client_connected_to_server() -> void:
push_warning("Connected to server!")
func close_connection() -> void:
if not peer: return
push_warning("Disconnected from, server...")
unset_client()
func client_disconnected_from_server() -> void:
push_warning("Disconnected from, server...")
func client_connection_failed_to_server() -> void:
push_warning("Connection failed!")
unset_client()
func unset_client() -> void:
if not peer: return
multiplayer.connected_to_server.disconnect(client_connected_to_server)
multiplayer.connection_failed.disconnect(client_connection_failed_to_server)
multiplayer.server_disconnected.disconnect(client_disconnected_from_server)
peer.close()
peer = null