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Billiards/controllers/game/modes/base_mode.gd

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GDScript3
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2026-08-07 02:50:54 -05:00
class_name BaseMode extends Node
# NOTE: The ball's queue_free is called higher up and after game mode handles
# the ball. Never call it in a given game mode. A game mode should handle
# these signals to handle game related rules regarding ball sinks.
var ball_state := generate_ball_state()
var balls_sunk := []
var balls_reaped := []
var STATE: Dictionary = {
"sunk": false
}
func generate_ball_state() -> Dictionary:
var state := {}
for i in range(1, 16):
state["%02d_ball" % i] = STATE
return state
func reap_ball(_ball: Node3D) -> void:
assert(false, "This method needs to be overridden...")
func process_ball(_ball: Node3D) -> void:
assert(false, "This method needs to be overridden...")
func handle_switch_user() -> void:
assert(false, "This method needs to be overridden...")