36 lines
1.2 KiB
GDScript3
36 lines
1.2 KiB
GDScript3
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extends Node
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signal match_list_entries(match_list: Array)
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signal match_list_entry_activated(match_id: String)
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signal match_list_entry_added(match_entry: Dictionary)
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signal match_list_entry_removed(match_id: String)
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signal match_list_entry_load_match(
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match_entry: Dictionary, is_player_1: bool
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)
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@rpc("authority", "call_local", "reliable")
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func match_list_add_entry(match_entry: Dictionary) -> void:
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push_warning("Client received new match entry...")
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match_list_entry_added.emit(match_entry)
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@rpc("authority", "call_local", "reliable")
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func match_list_remove_entry(match_id: String) -> void:
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push_warning("Client received delete match entry...")
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match_list_entry_removed.emit(match_id)
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@rpc("authority", "reliable")
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func receive_match_list(match_list: Array) -> void:
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push_warning("Client received match list...")
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match_list_entries.emit(match_list)
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@rpc("authority", "reliable")
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func match_list_activate_entry(match_id: String) -> void:
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push_warning("Client set active match entry...")
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match_list_entry_activated.emit(match_id)
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func load_game_scene(match_entry: Dictionary, is_player_1: bool) -> void:
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push_warning("Client load game scene...")
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match_list_entry_load_match.emit(match_entry, is_player_1)
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