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Billiards/scenes/individual_parts/table/pool_table_manager_base.gd

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GDScript3
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2026-08-07 02:50:54 -05:00
class_name PoolTableManagerBase extends Node3D
@onready var cue: Cue = $cue
@onready var balls: Balls = $balls
var white_ball_sunk: bool = false
var white_ball_hard_sunk: bool = false
func _white_ball_sunk() -> void:
assert(false, "This method needs to be overridden...")
func _white_ball_needs_hard_reset() -> void:
assert(false, "This method needs to be overridden...")
func _balls_stopped_moving() -> void:
assert(false, "This method needs to be overridden...")