71 lines
1.6 KiB
Plaintext
71 lines
1.6 KiB
Plaintext
In data_***/Common/Scripts/*** <-- The *** is ones 3 letter map name.
|
|
|
|
Usualy in the the files that have con c and g....
|
|
|
|
Right under :
|
|
conquest:Start()
|
|
Place:
|
|
SetUberMode(1);
|
|
|
|
If SetUberMode is already there and is set to (0) or has nothing in it '()'. Set it to '(1)'
|
|
|
|
|
|
|
|
Then you can increase the total number of units and increase the max units for each class.
|
|
|
|
Example::
|
|
|
|
SetupTeams{
|
|
all = {
|
|
team = ALL,
|
|
units = 200, --total # of units
|
|
reinforcements = 1000,
|
|
soldier = { "all_inf_rifleman",9,100}, --last # is max units for this class
|
|
assault = { "all_inf_rocketeer",1,10},
|
|
engineer = { "all_inf_engineer",1,10},
|
|
sniper = { "all_inf_sniper",1,10},
|
|
officer = { "all_inf_officer",1,10},
|
|
special = { "all_inf_wookiee",1,10},
|
|
|
|
},
|
|
imp = {
|
|
team = IMP,
|
|
units = 200,
|
|
reinforcements = 1000,
|
|
soldier = { "imp_inf_rifleman",9,100},
|
|
assault = { "imp_inf_rocketeer",1,10},
|
|
engineer = { "imp_inf_engineer",1,10},
|
|
sniper = { "imp_inf_sniper",1,10},
|
|
officer = { "dtr_inf_magnaguard",1,10},
|
|
special = { "imp_inf_dark_trooper",1,10},
|
|
},
|
|
}
|
|
|
|
|
|
Example 2::
|
|
|
|
SetupTeams{
|
|
rep = {
|
|
team = REP,
|
|
units = 200,
|
|
reinforcements = 500,
|
|
soldier = { "rep_inf_ep3_rifleman",9, 100},
|
|
assault = { "rep_inf_ep3_rocketeer",1, 10},
|
|
engineer = { "rep_inf_ep3_engineer",1, 10},
|
|
sniper = { "rep_inf_ep3_sniper",1, 10},
|
|
officer = {"rep_inf_ep3_officer",1, 10},
|
|
special = { "rep_inf_ep3_jettrooper",1, 10},
|
|
|
|
},
|
|
cis = {
|
|
team = CIS,
|
|
units = 200,
|
|
reinforcements = 500,
|
|
soldier = { "cis_inf_rifleman",9, 100},
|
|
assault = { "cis_inf_rocketeer",1, 10},
|
|
engineer = { "cis_inf_engineer",1, 10},
|
|
sniper = { "cis_inf_sniper",1, 10},
|
|
officer = {"cis_inf_officer",1, 10},
|
|
special = { "cis_inf_droideka",1, 10},
|
|
}
|
|
} |