2346 lines
103 KiB
Plaintext
2346 lines
103 KiB
Plaintext
Header
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[GameObjectClass]
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ClassLabel is required by the game engine to determine it's functional properties.
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GeometryName is required to display the lowrez mesh within the zeroeditor.
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GeometryScale is required by zero to reflect any post-XSI scaling done through the msh.option file
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Classlabels
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Collision-less Object Classlabels
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DustEffect
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Cloth
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Light
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Objects with Collision
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Prop
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Any building with infinite health should be classlabel prop.
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Prop subclasses include
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Door
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AnimatedProp
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Damageable objects with finite health
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Asteroid
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Building/DestructableBuilding - If you want a building with health use classlabel destructible building.
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AnimatedBuilding
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CommandPost
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BuildingAnimatedArmed ?
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CommandArmedAnimatedBuilding
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ArmedBuilding
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CommandBuildingArmed ?
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BuildingArmedDynamic ?
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DefenseGridTurret
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PortableTurret
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Trap
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PowerupStation
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Droid
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Droideka
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Flyer
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CommandFlyer
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Carrier
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Hover
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CommandHover
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Item
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Mine
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FlagItem
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PowerupItem
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RemoteTerminal
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Soldier
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Walker
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CommandWalker
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BF2 Controllable Objects
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Controllable objects support camera views and first person models
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Droid
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Droideka
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Flyer
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Hover
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RemoteTerminal
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Soldier
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Walker
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MountedTurret
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PassengerSlot
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Controllable objects support units
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ThirdPersonFOV
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FirstPersonFOV
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ForceMode
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VehiclePosition
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CockpitTension
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NumBobPoints
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BobVector
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BobSlope
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BobOrient
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BobRSlope
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BobTime
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ShakeScale
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PilotPosition
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AnimatedPilotPosition
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Pilot9Pose
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PilotAnimation
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PilotType
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none
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self
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vehicle
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remote
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vehicleself
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IsPilotExposed
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PilotDeath
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fly
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fall
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CapturePosts
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NoEnterVehicles
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IgnoreHintNodes
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ControlsUnit
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AnimatesUnitAsTurret
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Controllable objects support weapons
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Weapons Have Aimers
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Aimer Properties
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AimerPitchLimits deg
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AimerPitchRate
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AimerYawLimits deg
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AimerYawRate
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AimerRestDirection xyz
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BarrelOffset
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AimerOffset xyz
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AimerNodeName
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NextBarrel
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BarrelNodeName
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BarrelLength
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BarrelRecoil
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FirePointName
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FireNodeName
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HierarchyLevel bool
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FireOutsideLimits bool
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NextAimer
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BF2 Weapon Classes
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Weapon
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NextCharge
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IconTexture
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ReticuleTexture
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ScopeTexture
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Ordnance
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OrdnanceName
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AmmoPerShot
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HeatPerShot
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HeatRecoverRate
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MagReloadTime
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ReloadTime
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ZoomMin
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ZoomMax
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ZoomRate
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ZoomTurnDivisorMin
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ZoomTurnDivisorMax
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ZoomFirstPerson
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RecoilStrengthHeavy
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RecoilStrengthLight
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RecoilLengthLight
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RecoilLengthHeavy
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RecoilDelayLight
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RecoilDelayHeavy
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RecoilDecayLight
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RecoilDecayHeavy
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MaxChargeStrengthHeavy
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MaxChargeStrengthLight
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ChargeRateHeavy
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ChargeRateLight
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ChargeDelayLight
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ChargeDelayHeavy
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TimeAtMaxCharge
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TriggerSingle
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ExtremeRange
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LockOnRange
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AutoAimSize
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LockOnAngle
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LockOffAngle
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MinRange
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OptimalRange
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MaxRange
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TargetEnemy
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TargetNeutral
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TargetFriendly
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TargetAll
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TargetPerson
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TargetAnimal
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TargetDroid
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TargetVehicle
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TargetBuilding
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TargetBuildingDead
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TargetBuildingUnbuilt
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TargetMine
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AITargetAll
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AITargetPerson
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AITargetAnimal
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AITargetDroid
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AITargetVehicle
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AITargetBuilding
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AITargetBuildingDead
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AITargetBuildingUnbuilt
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AITargetMine
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GeometryName
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WeaponName
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HUDTag
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HighResGeometry
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CustomAnimationBank
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AnimationBank
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FirePointName
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FireSound
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FireSoundStop
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ReloadSound
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FireLoopSound
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FireEmptySound
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ChargeSound
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ChargedSound
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ChargeSoundStop
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ChargeSoundPitch
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WeaponChangeSound
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OverheatSound
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OverheatSoundPitch
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OverheatStopSound
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ClankLeftWalkSound
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ClankRightWalkSound
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ClankLeftRunSound
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ClankRightRunSound
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JumpSound
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LandSound
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RollSound
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ProneSound
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SquatSound
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StandSound
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BarrageMin
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BarrageMax
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BarrageDelay
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SniperScope
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FlashRadius
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FlashWidth
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FlashLength
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FlashColor
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FlashLightColor
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FlashLightRadius
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FlashLightDuration
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MuzzleFlashEffect
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ChargeUpEffect
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MuzzleFlashModel
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FireAnim
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MuzzleFlash
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small_muzzle_flash
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med_muzzle_flash
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large_muzzle_flash
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EnergyDrain
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AutoPitchScreenDist
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AutoTurnScreenDist
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TargetLockMaxDistance
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TargetLockMaxDistanceLose
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ScoreForMedalsType
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MedalsTypeToUnlock
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MedalsTypeToLock
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InstantPlayFireAnim bool
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OffhandWeapon bool
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ReticuleInAimingOnly bool
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DisplayRefire bool
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AIBubbleCircle bool
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AIBubbleSizeMultiplier float
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AIBubbleScaleDistDivider float
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AIBubbleScaleClamp float
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NoFirstPersonFireAnim bool
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WeaponAreaEffect
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FireType
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Repeat
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Charge
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Hold
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EffectType
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Push
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Pull
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Choke
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Stun
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Mindtrick
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AreaType
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Sphere
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Cylinder
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Arc
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Ray
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InitialSalvoDelay
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AreaRange
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AreaRadius
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AreaHeight
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MaxTargets
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EffectDamage
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EffectStrength
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EffectFalloff
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EnergyDrainRate
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ChargeMaxTime
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ChargeMinStrength
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ThrustFactor
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TargetLock
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SoldierAnimation
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WeaponBinoculars
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WeaponCannon
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ShotDelay
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MaxPressedTime
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MaxSpread
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PitchSpread
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YawSpread
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StandStillSpread
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StandMoveSpread
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StandAimSpread
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CrouchStillSpread
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CrouchMoveSpread
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CrouchAimSpread
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ProneStillSpread
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ProneMoveSpread
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ProneAimSpread
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KickSpread
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SpreadPerShot
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SpreadRecover
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SpreadRecoverRate
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SpreadThreshold
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SpreadLimit
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KickStrength
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KickBuildup
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SalvoCount
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ShotsPerSalvo
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SalvoDelay
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InitialSalvoDelay
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ShotPatternCount
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ShotPatternPitchYaw
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WarmUpTime
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CoolDownTime
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WarmUpSoundStartPitch
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WarmUpSoundFadeInTime
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WarmUpSoundFadeOutTime
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BarrelSoundFadeInTime
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BarrelSoundFadeOutTime
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CoolDownSoundEndPitch
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CoolDownSoundFadeInTime
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CoolDownSoundFadeOutTime
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WarmUpSound
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BarrelSound
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CoolDownSound
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SecondaryOrdnance
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SecondaryOrdnanceName
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SecondaryOrdnancePeriod
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WeaponGrapplingHook
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WeaponLauncher
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Ordnance
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OrdnanceName
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LockTime
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TrackingSound
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ClearLockOnFire
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WeaponTowCable
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WindSound
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DetatchSound
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WeaponCatapult
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ArmName
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CockedAngle
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OrdnanceGeometryName
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WeaponDestruct
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MaxPressedTime
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ExplosionClass
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SelfDestructSoundPitch
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WeaponDisguise
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TimeToChange
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WeaponDispenser
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HideOnFire
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Ordnance
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OrdnanceName
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Velocity
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ShotDelay
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MaxPressedTime
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MinStrength
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MaxStrength
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InitialSalvoDelay
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InitialSalvoDelayProne
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MaxItems
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FirePointExtraOffset
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WeaponDetonator
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PlantedHash
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WeaponRemote
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SwitchImmediately
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AllowDestruct
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WeaponGrenade
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Weapon Grenade
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ShotDelay
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InitialSalvoDelay
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InitialSalvoDelayUnderhand
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InitialSalvoDelayProne
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ShotElevate
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MaxPressedTime
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HideOnFire
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ForceFireAnimation
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WeaponInvisibility
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InvisibilityTrigger
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Press "0"
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Toggle "1"
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Hold "2"
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InvisibilityPersistTime
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InvisibilityMax
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InvisibilityMin
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SpeedForInvisibilityMax
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SpeedForInvisibilityMin
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InvisibilityIncRate
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InvisibilityDecRate
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FlickerAmplitude
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FlickerTimeMin
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FlickerTimeMax
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InitialSalvoDelay
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InitialEnergyDrain
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WeaponLaser
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ShotDelay
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SalvoTime
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WeaponMelee
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Explosion
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ExplosionName
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HitEffect // this call now gets rid of any additional hit effects
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AddHitEffect // add extra hit effects - choose one randomly when making contact - Mike Z
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HitSound
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DeflectEffect
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DeflectSound
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TurnOnDuration
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OnSound
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TurnOnSound
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TurnOffSound
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NumDamageEdges
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DamageEdgeLength
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LightSaberLength
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DamageEdgeWidth
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LightSaberWidth
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LightSaberTexture
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LightSaberGlowTexture
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LightSaberTrailColor
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CustomAnimationBank // Override handling of WeaponAnimationBank tags
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ComboAnimationBank // Override handling of WeaponAnimationBank tags
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GeometryName
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FirePointName
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OffhandGeometryName
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OffhandFirePointName
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AttachedFirePoint
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WeaponMeleeThrow
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PrimaryWeaponIndex
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InitialSalvoDelay
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WeaponRepair
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ShotDelay
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SoldierHealth
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SoldierAmmo
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PersonHealth
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PersonAmmo
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AnimalHealth
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AnimalAmmo
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DroidHealth
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DroidAmmo
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VehicleHealth
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VehicleAmmo
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BuildingHealth
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BuildingAmmo
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BuildingRebuild
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BuildingBuild
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MineHealth
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WeaponShield
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MaxShield
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AddShield
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AddShieldOff
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ShieldOffset
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ShieldRadius xyz
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ShieldEffect
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ShieldSound
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ShieldOffSound
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Entity
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DustEffect
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MinPos
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MaxPos
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MinVel
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MaxVel
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MinSize
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MaxSize
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MinLifeTime
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MaxLifeTime
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Alpha
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Color
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NumParticles
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MaxDistance
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MinDistance
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RadiusFadeMin
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RadiusFadeMax
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HeightScale
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Texture
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CameraDistance
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SpawnSound
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Cloth
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winddirection
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windspeed
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dampening
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drag
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particlemass
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maxacceleration
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attachedmesh
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priority
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crossconstraint
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bendconstraint
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stretchconstraint
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hardedge
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transparent
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EntityEx
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EntityGeometry
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IsVisible ?
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IsCollidable ?
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CHUNKSECTION
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CHUNK
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CHUNK1
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CHUNK2
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CHUNK3
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CHUNK4
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CHUNK5
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CHUNK6
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CHUNK7
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CHUNK8
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CHUNK9
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LODPriorityMod
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GeometryName
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ChunkGeometryName
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ChunkNodeName
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ChunkTerrainCollisions
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ChunkTerrainEffect
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ChunkTrailEffect
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ChunkSmokeEffect
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ChunkSmokeNodeName
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ChunkTrailNodeName
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ChunkPhysics
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FULL
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LEAF
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STATIC
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COCKPIT
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SIMPLE
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ChunkOmega xyz
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ChunkSpeed
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ChunkGravity
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ChunkLinearDamping
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ChunkAngularDamping
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ChunkDeathSpeed
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ChunkVelocityFactor
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ChunkUpFactor
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ChunkBounciness
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ChunkStickiness
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ChunkSimpleFriction
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ChunkLifetime
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ChunkInitialCollisionSound
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ChunkScrapeCollisionSound
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ChunkKeepSoldierCollision
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TerrainCollisionPrim
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BuildingCollisionPrim
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VehicleCollisionPrim
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SoldierCollisionPrim
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OrdnanceCollisionPrim
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TargetableCollisionPrim
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sphere radius
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aacylinder radius,height
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cylinder radius,height
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box radius,height,width
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TerrainCollisionPrim
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BuildingCollisionPrim
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VehicleCollisionPrim
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SoldierCollisionPrim
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OrdnanceCollisionPrim
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TargetableCollisionPrim
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TargetableCollision
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TerrainCollision
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BuildingCollision
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VehicleCollision
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SoldierCollision
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OrdnanceCollision
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HitLocation
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Lighting
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dynamic
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static
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MaxShadowLength
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DeathOnFlyerLand
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DenyFlyerLand
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TargetPointOffset
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Prop
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GeometryName = "mesh filename"
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TerrainCollisionPrim =
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BuildingCollisionPrim =
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VehicleCollisionPrim =
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SoldierCollisionPrim =
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OrdnanceCollisionPrim =
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sphere x,y,z, radius // manually create invisible collision using predefined shape
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aacylinder x,y,z, radius,height // manually create invisible collision using predefined shape
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cylinder x,y,z, radius,height // manually create invisible collision using predefined shape
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box x,y,z, radius,height,width // manually create invisible collision using predefined shape
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TargetableCollision = "geometryname"
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TerrainCollision = "geometryname"
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BuildingCollision = "geometryname"
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VehicleCollision = geometryname, none, clear
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VehicleCollisionOnly ="geometryname" //masks from soldier collision
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SoldierCollision = geometryname, none, clear
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OrdnanceCollision = geometryname, none, clear
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DestroyedGeometryName = "mesh filename"
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LowResModel = "geometryname"
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GeometryColorMin = "r,g,b,a"
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GeometryColorMax = "r,g,b,a"
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SoundOffset = x,y,z
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SoundWhenMoving = soundpropertyname
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SoundProperty = soundpropertyname
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StartMovementSound = soundpropertyname
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StopMovementSound = soundpropertyname
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Lighting = dynamic or static //controls dynamic lighting
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DeathOnFlyerLand = 0 or 1 // kills flyers that land on object
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DenyFlyerLand = 0 or 1 // prevents ai from landing on object
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AttachEffect = "effect filename"
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AttachOdf = "odf filename"
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AttachToHardPoint = "hard point name"
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MaxDistance = // sets distance of attached odfs, may need to go in attached odf
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Door
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OpenTrigger
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OpenRatio
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IsLocked
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AnimationName
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Animation
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AnimationTrigger
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OpenSound
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CloseSound
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LockedSound
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AnimatedProp
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AnimationName
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Animation
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AttachTrigger
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die
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AnimationTrigger
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DisableForCloneWars
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TrackDeathOnAttach
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IdleDelay
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KillSoldierSound
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AnimationTriggerSound
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GameObject
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Team
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PerceivedTeam
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CurHealth
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MaxHealth
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AddHealth
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CurShield
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MaxShield
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AddShield
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DisableTime
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PhysicsActive
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HealthType
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Person
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Animal
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Droid
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Vehicle
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Building
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Mine
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HealthTypeForLockOn
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Person
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Animal
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Droid
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Vehicle
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Building
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Mine
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MaxHealth
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AddHealth
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MaxShield
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AddShield
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HideHealthBar
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PilotSkillRepairScale
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ScanningRange
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TransmitRange
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ReserveOneForPlayer
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AvailableForAnyTeam
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HurtSound
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HurtFallSound
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DeathSound
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DamageRegionSound
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AISizeType
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SOLDIER
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HOVER
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SMALL
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MEDIUM
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HUGE
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FLYER
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AINoRepair
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DamageStartPercent
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DamageStopPercent
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DamageEffect
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DamageEffectScale
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DamageInheritVelocity
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DamageAttachPoint
|
|
DamageAttachOffset
|
|
DamageEffectSound
|
|
VOSound
|
|
VOUnitType
|
|
VORadius
|
|
SwitchClassRadius
|
|
IsNotTargetableByPlayer
|
|
LockOnMinDist
|
|
LockOnMaxDist
|
|
LockOnMaxTrackDist
|
|
PointsToUnlock
|
|
DisabledEffect
|
|
HideHealthBar
|
|
AICollisionRadius
|
|
RadiusDamageSizeScale
|
|
VehicleType //Used By Vehicles
|
|
SCOUT
|
|
LIGHT
|
|
MEDIUM
|
|
HEAVY
|
|
FIGHTER
|
|
TRANSPORT
|
|
CAPITOL
|
|
REMOTETERMINAL
|
|
ATAT
|
|
Asteroid
|
|
GeometryName
|
|
SoldierCollision
|
|
OrdnanceCollision
|
|
MinSpeed
|
|
MaxSpeed
|
|
MinOmega
|
|
MaxOmega
|
|
Collidable
|
|
ExplosionBreak
|
|
Explosion
|
|
ExplosionName
|
|
ExplosionDestruct
|
|
ChildAsteroid
|
|
Building
|
|
GeometryName
|
|
DestroyedGeometryName
|
|
UnbuiltGeometryName
|
|
Explosion
|
|
ExplosionName
|
|
ExplosionOffset
|
|
RespawnTime
|
|
UnbuiltHoloOdf
|
|
BuiltSound
|
|
BuildingSound
|
|
AutoBarrierEnable
|
|
AutoBarrierRemoveOnDeath
|
|
ColorizeByTeam
|
|
AutoBarrierSize
|
|
AnimatedBuilding
|
|
AnimationName
|
|
IdleAnimation
|
|
DeathAnimation
|
|
EnableDeathExplosions
|
|
DeathEffect
|
|
CommandPost
|
|
Label
|
|
CaptureRegion
|
|
ControlRegion
|
|
KillRegion
|
|
SpawnPath
|
|
SpawnRegion
|
|
AllyPath
|
|
TurretPath
|
|
AllyCount
|
|
Radius
|
|
HUDIndex
|
|
HUDIndexDisplay
|
|
/* player(s) is/are Alliance
|
|
VO_All_AllCapture
|
|
VO_All_AllLost
|
|
VO_All_AllInDispute
|
|
VO_All_AllSaved
|
|
VO_All_AllInfo
|
|
VO_All_ImpCapture
|
|
VO_All_ImpLost
|
|
VO_All_ImpInDispute
|
|
VO_All_ImpSaved
|
|
VO_All_ImpInfo
|
|
/* player(s) is/are Empire
|
|
VO_Imp_AllLost
|
|
VO_Imp_AllInDispute
|
|
VO_Imp_AllSaved
|
|
VO_Imp_AllInfo
|
|
VO_Imp_ImpCapture
|
|
VO_Imp_ImpLost
|
|
VO_Imp_ImpInDispute
|
|
VO_Imp_ImpSaved
|
|
VO_Imp_ImpInfo
|
|
/* player(s) is/are Republic
|
|
VO_Rep_RepCapture
|
|
VO_Rep_RepLost
|
|
VO_Rep_RepInDispute
|
|
VO_Rep_RepSaved
|
|
VO_Rep_RepInfo
|
|
VO_Rep_CISCapture
|
|
VO_Rep_CISLost
|
|
VO_Rep_CISInDispute
|
|
VO_Rep_CISSaved
|
|
VO_Rep_CISInfo
|
|
/* player(s) is/are CIS
|
|
VO_CIS_RepCapture
|
|
VO_CIS_RepLost
|
|
VO_CIS_RepInDispute
|
|
VO_CIS_RepSaved
|
|
VO_CIS_RepInfo
|
|
VO_CIS_CISCapture
|
|
VO_CIS_CISLost
|
|
VO_CIS_CISInDispute
|
|
VO_CIS_CISSaved
|
|
VO_CIS_CISInfo
|
|
ValueBleed_Alliance
|
|
ValueBleed_CIS
|
|
ValueBleed_Empire
|
|
ValueBleed_Republic
|
|
ValueBleed_Neutral
|
|
ValueBleed_Locals
|
|
Value_ATK_Alliance
|
|
Value_ATK_CIS
|
|
Value_ATK_Empire
|
|
Value_ATK_Republic
|
|
Value_ATK_Locals
|
|
Value_DEF_Alliance
|
|
Value_DEF_CIS
|
|
Value_DEF_Empire
|
|
Value_DEF_Republic
|
|
Value_DEF_Locals
|
|
SoldierBan
|
|
HoverBan
|
|
SmallBan
|
|
MediumBan
|
|
HugeBan
|
|
FlyerBan
|
|
AISpawnWeight
|
|
NeutralizeTime
|
|
CaptureTime
|
|
HoloOdf
|
|
HoloImageGeometry
|
|
HoloTurnOnTime
|
|
ChargeSound
|
|
CapturedSound
|
|
DischargeSound
|
|
LostSound
|
|
DisputeSound
|
|
AmbientSound
|
|
SoundPitchDev
|
|
CaptureMusic
|
|
LostMusic
|
|
SpawnPointNames
|
|
SpawnPointCount
|
|
SpawnPointLocation
|
|
BuildingAnimatedArmed ?
|
|
BUILDINGSECTION
|
|
BODY
|
|
TURRET
|
|
TURRET1
|
|
TURRET2
|
|
TURRET3
|
|
TURRET4
|
|
TURRET5
|
|
TURRET6
|
|
TURRET7
|
|
TURRET8
|
|
CommandArmedAnimatedBuilding
|
|
ArmedBuilding
|
|
NoAIBoard
|
|
BUILDINGSECTION
|
|
BODY
|
|
TURRET
|
|
TURRET1
|
|
TURRET2
|
|
TURRET3
|
|
TURRET4
|
|
TURRET5
|
|
TURRET6
|
|
TURRET7
|
|
TURRET8
|
|
CommandBuildingArmed ?
|
|
BuildingArmedDynamic ?
|
|
DefenseGridTurret
|
|
RespawnTime
|
|
PortableTurret
|
|
LifeTime
|
|
Gravity
|
|
Rebound
|
|
Friction
|
|
CollisionSound
|
|
CollisionWaterSound
|
|
CollisionOtherSound
|
|
Trap
|
|
GeometryName
|
|
AnimationName
|
|
BuildAnimation
|
|
BuildPoint
|
|
BuildModelOdf
|
|
TriggerAnimation
|
|
TriggerNode
|
|
TriggerOffset
|
|
TriggerRadius
|
|
TriggerTeam
|
|
all
|
|
imp
|
|
rep
|
|
cis
|
|
RayTriggerWidth
|
|
RayTriggerMinSpeed
|
|
ResetTeam
|
|
all
|
|
imp
|
|
rep
|
|
cis
|
|
MinEnemyRadius
|
|
DeathTime
|
|
DeathEffect
|
|
DeathEffectOffset
|
|
TriggerSound
|
|
BuiltCollision
|
|
TriggerCollision
|
|
HideUnbuiltModel
|
|
DeathOnCollision
|
|
PowerupStation
|
|
EffectRegion
|
|
Radius
|
|
PowerupDelay
|
|
SoldierHealth
|
|
SoldierAmmo
|
|
SoldierEnergy
|
|
PersonHealth
|
|
PersonAmmo
|
|
PersonEnergy
|
|
AnimalHealth
|
|
AnimalAmmo
|
|
AnimalEnergy
|
|
DroidHealth
|
|
DroidAmmo
|
|
DroidEnergy
|
|
VehicleHealth
|
|
VehicleAmmo
|
|
VehicleEnergy
|
|
BuildingHealth
|
|
BuildingAmmo
|
|
BuildingEnergy
|
|
BuffOffenseTimer
|
|
BuffOffenseMult
|
|
BuffDefenseTimer
|
|
BuffDefenseMult
|
|
BuffHealthTimer
|
|
BuffHealthRate
|
|
DebuffDamageTimer
|
|
DebuffDamageRate
|
|
PowerupSound
|
|
AmbientSound
|
|
IdleRotateSpeed
|
|
IdleWaitTime
|
|
IdleWobbleNode
|
|
IdleWobbleFactor
|
|
IdleWobbleLeftFoot
|
|
IdleWobbleRightFoot
|
|
ActiveRotateNode
|
|
ActiveSpinNode
|
|
Droid
|
|
GeometryName
|
|
SetAltitude
|
|
GravityScale
|
|
LiftSpring
|
|
LiftDamp
|
|
NoCombatInterrupt
|
|
Acceleration
|
|
Acceleraton //HACK support old typo
|
|
MaxSpeed
|
|
MaxStrafeSpeed
|
|
MaxTurnSpeed
|
|
MaxPitchSpeed
|
|
PitchLimits
|
|
LevelSpring
|
|
LevelDamp
|
|
CollisionThreshold
|
|
CollisionScale
|
|
CollisionInflict
|
|
WeaponSection
|
|
Weapon
|
|
WeaponName
|
|
WeaponAmmo
|
|
WeaponShareAmmo
|
|
WeaponShareHeat
|
|
WeaponChannel
|
|
Explosion
|
|
ExplosionName
|
|
EnergyAutoRestore
|
|
AmbientSound
|
|
Ambient2Sound
|
|
DestructTrackOffset
|
|
DestructTiltValue
|
|
DestructChargeEffect
|
|
Droideka
|
|
MouseTurnDecay
|
|
FirstPerson
|
|
GeometryName
|
|
UprightLowResModel
|
|
BallLowResModel
|
|
VehicleType
|
|
NoCombatInterrupt
|
|
AnimationName
|
|
Acceleration
|
|
Acceleraton //HACK support old typo
|
|
MaxSpeed
|
|
MaxTurnSpeed
|
|
MaxYawSpeed
|
|
YawLimits
|
|
MaxPitchSpeed
|
|
UnrollTime
|
|
RollTime
|
|
PitchLimits
|
|
CollisionThreshold
|
|
CollisionScale
|
|
CollisionInflict
|
|
WeaponSection
|
|
Weapon
|
|
WeaponName
|
|
WeaponAmmo
|
|
WeaponShareAmmo
|
|
WeaponShareHeat
|
|
WeaponChannel
|
|
Explosion
|
|
ExplosionName
|
|
TEMP_AnimationSpeed - No Longer in code, was in ODFs for develpment
|
|
StompEffect
|
|
AttachNodeName
|
|
NoDeathExplosions
|
|
DeathDustEffect
|
|
DeathDustDelay
|
|
DeathDustOffset
|
|
DeathShakeDelay
|
|
DeathShakeForce
|
|
DeathShakeDuration
|
|
DeathShakeRadius
|
|
JumpSound
|
|
LandSound
|
|
Footstep0Sound
|
|
Footstep1Sound
|
|
Footstep2Sound
|
|
HydraulicSound
|
|
HydraulicSoundHeight
|
|
StoppedTurnSpeed ?
|
|
ForwardTurnSpeed ?
|
|
TurnThreshold
|
|
MaxTerrainAngle
|
|
WaterDamageInterval
|
|
WaterDamageAmount
|
|
BallRadius
|
|
BallMoveSpeed
|
|
BallStoppedTurnSpeed
|
|
BallTurnSpeed
|
|
BallSprintTurnSpeed
|
|
BallSlippage
|
|
BallMaxLean
|
|
BallAcceleration
|
|
BallRollingFriction
|
|
MaxBallAngle
|
|
SprintTimeForBowling
|
|
BowlingPush
|
|
BallSprintSpeedBoost
|
|
BallJumpHeight
|
|
BallJumpForwardBoost
|
|
EnergyRestore
|
|
EnergyRestoreIdle
|
|
EnergyDrainSprint
|
|
EnergyCostJump
|
|
EnergyCostBowling
|
|
WakeEffect
|
|
CAMERASECTION
|
|
STAND
|
|
STANDZOOM
|
|
CROUCH
|
|
SPLITSTAND
|
|
SPLITSTANDZOOM
|
|
SPLITCROUCH
|
|
UprightWaterDamageHeight
|
|
BallWaterDamageHeight
|
|
HealthGainEffect
|
|
AmmoGainEffect
|
|
EnergyGainEffect
|
|
BuffHealthEffect
|
|
BuffOffenseEffect
|
|
BuffDefenseEffect
|
|
DebuffEffect
|
|
Flyer
|
|
FLYERSECTION
|
|
BODY
|
|
TURRET
|
|
TURRET1
|
|
TURRET2
|
|
TURRET3
|
|
TURRET4
|
|
TURRET5
|
|
TURRET6
|
|
TURRET7
|
|
TURRET8
|
|
GeometryName
|
|
FirstPerson
|
|
NoCombatInterrupt
|
|
SoldierCollision
|
|
OrdnanceCollision
|
|
VehicleType
|
|
AnimationName
|
|
Acceleration
|
|
Acceleraton //HACK support old typo
|
|
BoostAcceleration
|
|
MinSpeed
|
|
MidSpeed
|
|
MaxSpeed
|
|
BoostSpeed
|
|
StrafeSpeed
|
|
PitchRate
|
|
PitchFilter
|
|
PitchFilterDecel
|
|
TurnRate
|
|
TurnFilter
|
|
TurnFilterDecel
|
|
PitchBuildupMultiplier
|
|
TurnBuildupMultiplier
|
|
ThrustPitchAngle
|
|
StrafeRollAngle
|
|
BankAngle
|
|
BankFilter
|
|
LevelFilter
|
|
LevelFilterLanding
|
|
RollRate
|
|
RollRateAccel
|
|
TakeoffHeight
|
|
TakeoffTime
|
|
TakeoffSpeed
|
|
LandingTime
|
|
LandingSpeed
|
|
LandedHeight
|
|
CollisionThreshold
|
|
CollisionScale
|
|
CollisionInflict
|
|
WeaponSection
|
|
Weapon
|
|
WeaponName
|
|
WeaponAmmo
|
|
WeaponShareAmmo
|
|
WeaponShareHeat
|
|
WeaponChannel
|
|
ExplosionCritical
|
|
Explosion
|
|
ExplosionName
|
|
ExplosionDestruct
|
|
ThrustEffect
|
|
ThrustEffectMinScale
|
|
ThrustEffectMaxScale
|
|
ThrustEffectScaleStart
|
|
ThrustAttachPoint
|
|
ThrustAttachOffset
|
|
ContrailEffect
|
|
ContrailAttachPoint
|
|
ContrailAttachOffset
|
|
ContrailEffectMinSpeed
|
|
ContrailEffectMaxSpeed
|
|
ContrailEffectMinScale
|
|
ContrailEffectMaxScale
|
|
BlurEffect
|
|
BlurStart
|
|
FinAnimation
|
|
PassengerSlots
|
|
FOVEffect3rd DEG
|
|
FOVEFFectMinCamOffset3rd
|
|
FOVEFFectMaxCamOffset3rd
|
|
FOVEffect1st DEG
|
|
EnergyAutoRestore
|
|
EnergyBoostDrain
|
|
EnergyTrickDrainSingleTap
|
|
EnergyTrickDrainDoubleTap
|
|
TrickRollSpeed
|
|
TrickFlipSpeed
|
|
TrickFlipCameraDetach
|
|
TrickSideRollCameraDetach
|
|
TrickSideRollStrafeSpeed
|
|
MomentumFilter
|
|
FreeFlyTime
|
|
TrickTimeMid
|
|
TrickTimeRange
|
|
CircleATATFrequency
|
|
SquadronMaxAngle
|
|
SquadronDistance
|
|
TimeRequiredToEject
|
|
EjectResistance
|
|
TimeTilReboard
|
|
NeverCrashWhenUnpiloted
|
|
GuidedMissile
|
|
GuidedMissileDamage
|
|
GuidedMissileDamageBoost
|
|
HealthScale
|
|
ArmorScale
|
|
PersonScale
|
|
AnimalScale
|
|
DroidScale
|
|
VehicleScale
|
|
BuildingScale
|
|
ShieldScale
|
|
GuidedMissileDeathCamPause
|
|
GuidedMissileDeathCamPullbackSpeed
|
|
GuidedMissileDeathCamMinDistance
|
|
GuidedMissileBoostExplosionSpeedThreshold
|
|
TrickSound
|
|
FlipSound
|
|
CommandFlyer
|
|
Carrier
|
|
CargoNodeName
|
|
CargoNodeOffset
|
|
PickupSound
|
|
DropoffSound
|
|
Hover
|
|
HOVERSECTION
|
|
BODY
|
|
TURRET
|
|
TURRET1
|
|
TURRET2
|
|
TURRET3
|
|
TURRET4
|
|
TURRET5
|
|
TURRET6
|
|
TURRET7
|
|
TURRET8
|
|
GeometryName
|
|
FirstPerson
|
|
FPModelAttachedtoCam
|
|
NoCombatInterrupt
|
|
SoldierCollision
|
|
OrdnanceCollision
|
|
TerrainCollision
|
|
SetSpringBody
|
|
AddSpringBody
|
|
BodySpringLengthRadiusMultiplier
|
|
BodyVelocitySpringFactor
|
|
BodyVelocityDampFactor
|
|
BodyOmegaXSpringFactor
|
|
BodyOmegaXDampFactor
|
|
BodyOmegaZSpringFactor
|
|
BodyOmegaZDampFactor
|
|
BodySpringLength
|
|
VelocitySpring
|
|
VelocityDamp
|
|
OmegaXSpring
|
|
OmegaXDamp
|
|
OmegaZSpring
|
|
OmegaZDamp
|
|
NoRandomSpring
|
|
VehicleType
|
|
SetAltitude
|
|
GravityScale
|
|
LiftSpring
|
|
LiftDamp
|
|
Acceleration
|
|
Deceleration
|
|
Traction
|
|
ForwardSpeed
|
|
ReverseSpeed
|
|
StrafeSpeed
|
|
BoostSpeed
|
|
BoostAcceleration
|
|
BoostFOV
|
|
BoostTurnMultiplier
|
|
SpinRate
|
|
TurnRate
|
|
TurnFilter
|
|
PitchRate
|
|
PitchLimits min max
|
|
ThrustPitchAngle
|
|
StrafeRollAngle
|
|
BankAngle
|
|
BankFilter
|
|
LevelSpring
|
|
LevelDamp
|
|
CollisionThreshold
|
|
CollisionScale
|
|
CollisionInflict
|
|
WeaponSection
|
|
Weapon
|
|
WeaponName
|
|
WeaponAmmo
|
|
WeaponShareAmmo
|
|
WeaponShareHeat
|
|
WeaponChannel
|
|
Explosion
|
|
ExplosionName
|
|
AttachNodeName
|
|
WakeEffect
|
|
WaterEffect
|
|
BlurEffect
|
|
BlurStart
|
|
GroundedSound
|
|
GroundedHeight
|
|
AnimationName
|
|
MovingTurnOnly
|
|
FloatsOnWater
|
|
FinAnimation
|
|
SuspensionNodeName
|
|
SuspensionLeftArmNodeName
|
|
SuspensionRightArmNodeName
|
|
SuspensionMaxOffset
|
|
SuspensionMidOffset
|
|
PassengerSlots
|
|
EnergyAutoRestore
|
|
EnergyBoostDrain
|
|
TimeRequiredToEject
|
|
EjectResistance
|
|
TimeTilReboard
|
|
JumpTimeMin
|
|
JumpTimeMax
|
|
JumpForce
|
|
JumpEnergyPerSec
|
|
JumpMinSpeedMult
|
|
WheelSection
|
|
WheelTexture
|
|
WheelVelocToU
|
|
WheelVelocToV
|
|
WheelOmegaToU
|
|
WheelOmegaToV
|
|
CommandHover
|
|
Item
|
|
GeometryName
|
|
LifeSpan
|
|
NoLifeSpanDisplay bool
|
|
Gravity
|
|
Rebound
|
|
Friction
|
|
LightOdf
|
|
LightColor rgba
|
|
LightRadius
|
|
CollisionSound
|
|
CollisionWaterSound
|
|
CollisionOtherSound
|
|
TrailEffect
|
|
Mine
|
|
Explosion
|
|
ExplosionName
|
|
ExplosionTrigger
|
|
ExplosionExpire
|
|
ExplosionDeath
|
|
TriggerContact
|
|
TriggerRadius
|
|
SuppressRadius
|
|
TickSound
|
|
TickSoundPitch
|
|
FlagItem
|
|
SoldierAttachBone
|
|
DroidekaAttachBone
|
|
GeometryName
|
|
CarriedGeometryName
|
|
DroppedInLandingZoneGeometryName
|
|
HomeRegion
|
|
AllowTeamPickup
|
|
AllowAIPickup
|
|
CarriedGeometryName
|
|
DroppedInLandingZoneGeometryName
|
|
SoldierAttachBone
|
|
DroidekaAttachBone
|
|
CarriedOffset
|
|
CarriedColorize
|
|
DroppedColorize
|
|
PickupSound
|
|
DropSound
|
|
AmbientSound
|
|
PowerupItem
|
|
SoldierHealth
|
|
SoldierAmmo
|
|
SoldierEnergy
|
|
PersonHealth
|
|
PersonAmmo
|
|
PersonEnergy
|
|
AnimalHealth
|
|
AnimalAmmo
|
|
AnimalEnergy
|
|
DroidHealth
|
|
DroidAmmo
|
|
DroidEnergy
|
|
VehicleHealth
|
|
VehicleAmmo
|
|
VehicleEnergy
|
|
BuildingHealth
|
|
BuildingAmmo
|
|
BuildingEnergy
|
|
BuffOffenseTimer
|
|
BuffOffenseMult
|
|
BuffDefenseTimer
|
|
BuffDefenseMult
|
|
BuffHealthTimer
|
|
BuffHealthRate
|
|
DebuffDamageTimer
|
|
DebuffDamageRate
|
|
PowerupSound
|
|
AmbientSound
|
|
|
|
RemoteTerminal
|
|
RemoteGameObject
|
|
NextLinkedTerminal
|
|
PrevLinkedTerminal
|
|
GeometryName
|
|
VehicleType
|
|
Soldier
|
|
IsAcklay
|
|
GeometryName
|
|
GeometryLowRes
|
|
AnimationName
|
|
SkeletonName
|
|
AnimationLowRes
|
|
SkeletonLowRes
|
|
FirstPerson
|
|
NoCombatInterrupt
|
|
Acceleration
|
|
Acceleraton //HACK support old typo
|
|
MaxSpeed
|
|
MaxStrafeSpeed
|
|
MaxTurnSpeed
|
|
MaxPitchSpeed
|
|
PitchLimits
|
|
JumpHeight
|
|
JumpForwardSpeedFactor
|
|
JumpStrafeSpeedFactor
|
|
RollSpeedFactor
|
|
SprintAccelerateTime
|
|
RecoverFromTumble
|
|
UseDirectionalJumps
|
|
UseDirectionalDeaths //- Mike Z
|
|
ControlSpeed
|
|
stand
|
|
crouch
|
|
prone
|
|
sprint
|
|
jump
|
|
jet
|
|
tumble
|
|
roll
|
|
CollisionThreshold
|
|
CollisionScale
|
|
CollisionInflict
|
|
UnitType
|
|
ImmuneToMines
|
|
WeaponSection
|
|
Weapon
|
|
WeaponName
|
|
WeaponAmmo
|
|
WeaponAmmo1
|
|
WeaponAmmo2
|
|
WeaponAmmo3
|
|
WeaponAmmo4
|
|
WeaponShareAmmo
|
|
WeaponShareAmmo1
|
|
WeaponShareAmmo2
|
|
WeaponShareAmmo3
|
|
WeaponShareAmmo4
|
|
WeaponShareHeat
|
|
WeaponShareHeat1
|
|
WeaponShareHeat2
|
|
WeaponShareHeat3
|
|
WeaponShareHeat4
|
|
WeaponChannel
|
|
PrimaryWeapon
|
|
WeaponName1
|
|
SecondaryWeapon
|
|
WeaponName2
|
|
WeaponName3
|
|
WeaponName4
|
|
WeaponChannel1
|
|
WeaponChannel2
|
|
WeaponChannel3
|
|
WeaponChannel4
|
|
EnergyRestore
|
|
EnergyRestoreIdle
|
|
EnergyDrainSprint
|
|
EnergyCostJump
|
|
EnergyCostJumpSprint
|
|
EnergyCostRoll
|
|
JetJump
|
|
JetPush
|
|
JetAcceleration
|
|
JetShowHud
|
|
JetEnergyDrain
|
|
JetFuelRechargeRate
|
|
JetFuelCost
|
|
JetFuelInitialCost
|
|
JetFuelMinBorder
|
|
HealthGainEffect
|
|
AmmoGainEffect
|
|
EnergyGainEffect
|
|
BuffHealthEffect
|
|
BuffOffenseEffect
|
|
BuffDefenseEffect
|
|
DebuffEffect
|
|
InvincibleEffect
|
|
JetEffect
|
|
JetIdleEffect // - Mike Z
|
|
JetType
|
|
FootSlideEffect
|
|
ChokeEffect
|
|
BlurEffect
|
|
WaterSplashEffect
|
|
FootWaterSplashEffect
|
|
WakeWaterSplashEffect
|
|
CAMERASECTION
|
|
STAND
|
|
STANDZOOM
|
|
CROUCH
|
|
CROUCHZOOM
|
|
PRONE
|
|
PRONEZOOM
|
|
SPRINT
|
|
SPLITSTAND
|
|
SPLITSTANDZOOM
|
|
SPLITCROUCH
|
|
SPLITCROUCHZOOM
|
|
SPLITPRONE
|
|
SPLITPRONEZOOM
|
|
SPLITSPRINT
|
|
CameraBlendTime
|
|
FootstepStride
|
|
RunSpeed
|
|
AcquiredTargetSound
|
|
HidingSound
|
|
ApproachingTargetSound
|
|
FleeSound
|
|
PreparingForDamageSound
|
|
HeardEnemySound
|
|
ChargeSound
|
|
ShockFadeOutTime
|
|
ShockFadeInTime
|
|
ShockFadeOutGain
|
|
ShockSound
|
|
ClothingRustleSound
|
|
LowHealthSound
|
|
LowHealthThreshold
|
|
ChokeSound
|
|
AmbientSound
|
|
DropItemClass
|
|
DropItemProbability
|
|
NextDropItem
|
|
SkeletonRootScale
|
|
CollisionRootScale
|
|
CollisionHeadScale
|
|
CollisionTorsoScale
|
|
CollisionHeadOffset
|
|
CollisionTorsoOffset
|
|
SkeletonRootScaleLowRes
|
|
Explosion
|
|
ExplosionName
|
|
ChunkFrequency
|
|
OverrideTexture
|
|
OverrideTexture2
|
|
AnimatedAddon
|
|
GeometryAddon
|
|
AnimationAddon
|
|
AddonAttachJoint
|
|
SndHeroSelectable
|
|
SndHeroSpawned
|
|
SndHeroDefeated
|
|
SndHeroKiller
|
|
SoldierMusic
|
|
AISoldierMusic
|
|
SoldierAnnoucement
|
|
FleeLikeAHero
|
|
MinFootHeight
|
|
TargetPointOffsetStand
|
|
TargetPointOffsetCrouch
|
|
TentacleCollType
|
|
NumTentacles
|
|
BonesPerTentacle
|
|
Scout
|
|
Anti-Armor rocket
|
|
Assault rocket
|
|
Repair
|
|
Support repair
|
|
Pilot
|
|
Trooper
|
|
Special - repair
|
|
Walker
|
|
GeometryName
|
|
WALKERSECTION
|
|
BODY
|
|
TURRET
|
|
TURRET1
|
|
TURRET2
|
|
TURRET3
|
|
TURRET4
|
|
TURRET5
|
|
TURRET6
|
|
TURRET7
|
|
TURRET8
|
|
StompRumbleLightDuration
|
|
StompRumbleHeavyDuration
|
|
StompRumbleHeavy
|
|
StompRumbleLight
|
|
FPWalkScale
|
|
FPPosePointName
|
|
VehicleType
|
|
NoCombatInterrupt
|
|
AnimationName
|
|
SkeletonName
|
|
SkeletonRootScale
|
|
AnimationBlending
|
|
Acceleration
|
|
Acceleraton //HACK support old typo
|
|
MaxSpeed
|
|
BoostSpeed
|
|
JumpHeight
|
|
JumpForwardSpeedBoost
|
|
JumpMinSpeed
|
|
MaxTurnSpeed
|
|
MaxYawSpeed
|
|
YawLimits
|
|
MaxPitchSpeed
|
|
PitchLimits
|
|
ThrustAngleToStrafe
|
|
ThrustAngleToTurn
|
|
ThrustAngleToStop
|
|
SteerTowardAimRate
|
|
SteerAtYawLimit
|
|
SteerAtStrafeLimit
|
|
CorrectAimForSteering
|
|
ReverseBackwardSteering
|
|
CollisionThreshold
|
|
CollisionScale
|
|
CollisionInflict
|
|
WeaponSection
|
|
Weapon
|
|
WeaponName
|
|
WeaponAmmo
|
|
WeaponShareAmmo
|
|
WeaponShareHeat
|
|
WeaponChannel
|
|
Explosion
|
|
ExplosionName
|
|
ExplosionOffset
|
|
FinalExplosion
|
|
FinalExplosionName
|
|
FinalExplosionOffset
|
|
StompEffect
|
|
StompDecal
|
|
StompDecalSize
|
|
FootWaterSplashEffect
|
|
AttachNodeName
|
|
DeathAnimationExplosion
|
|
DeathAnimationExplosionTime
|
|
DeathDustEffect
|
|
DeathDustDelay
|
|
DeathDustOffset
|
|
DeathShakeDelay
|
|
DeathShakeForce
|
|
DeathShakeDuration
|
|
DeathShakeRadius
|
|
DeathFadeTimeStart
|
|
DeathFadeTimeEnd
|
|
StompDetectionType
|
|
StompThreshold
|
|
FootstepSound0
|
|
FootstepSound1
|
|
FootstepSound2
|
|
FootstepSound3
|
|
FootstepSound4
|
|
FootstepSound5
|
|
HydraulicSound
|
|
HydraulicSoundHeight
|
|
HydraulicLowerSound
|
|
HydraulicLowerHeight
|
|
StoppedTurnSpeed
|
|
ForwardTurnSpeed
|
|
BoostTurnSpeed
|
|
EnergyAutoRestore
|
|
EnergyBoostDrain
|
|
EnergyCostJump
|
|
TurnThreshold
|
|
MaxTerrainAngle
|
|
LegPairCount
|
|
WalkerLegPair
|
|
LegRayHitLength
|
|
WalkerOrientRoll
|
|
FootBoneLeft
|
|
FootBoneRight
|
|
TerrainLeft
|
|
TerrainRight
|
|
LegBoneLeft
|
|
LegBoneRight
|
|
LegBoneTopLeft
|
|
LegBoneTopRight
|
|
WaterDamageInterval
|
|
WaterDamageAmount
|
|
FirstPerson
|
|
DropShadowSize
|
|
PassengerSlots
|
|
TowCableCollision
|
|
IgnorableCollision
|
|
IgnorableCollsion //HACK continue supporting old misspelling
|
|
WalkerWidth
|
|
SmashParkedFlyers
|
|
TimeRequiredToEject
|
|
EjectResistance
|
|
TimeTilReboard
|
|
AttackAnimation
|
|
AttackControls
|
|
AttackPosition
|
|
AttackTime
|
|
AttackRadius
|
|
AttackDamage
|
|
AttackPush
|
|
AIUseHoverPhysics
|
|
CommandWalker
|
|
Hologram
|
|
Color
|
|
HoloImageGeometry
|
|
HoloVisibleDistance
|
|
HoloHeight
|
|
HoloSize
|
|
HoloBeamInitialWidth
|
|
HoloBeamIntensity
|
|
HoloLightIntensity
|
|
HoloImageIntensity
|
|
HoloFlareIntensity
|
|
HoloLightRadius
|
|
HoloRotateRate
|
|
HoloPopRate
|
|
HoloFlickerRate
|
|
HoloFlickerAlphaMin
|
|
HoloFlickerAlphaMax
|
|
HoloFadeInTime
|
|
HoloTurnOnDistance
|
|
HoloType
|
|
MountedTurret
|
|
PassengerSlot
|
|
PassengerEyePoint
|
|
Light
|
|
Color
|
|
ConeLength
|
|
ConeWidth
|
|
ConeInitialWidth
|
|
ConeFadeFactor
|
|
ConeFadeLength
|
|
HaloRadius
|
|
HaloFadeFactor
|
|
HaloFadeLength
|
|
FlareIntensity
|
|
BeamIntensity
|
|
FlickerType
|
|
None
|
|
Strobe
|
|
StrobeRandom
|
|
StrobeFade
|
|
Pulse
|
|
Flicker
|
|
FlickerPeriod
|
|
FadePeriod
|
|
OmniRadius
|
|
SpotInnerConeAngle
|
|
SpotOuterConeAngle
|
|
DrawDistance
|
|
Static
|
|
ShadowCaster
|
|
SpecularCaster
|
|
Bidirectional
|
|
Name
|
|
Type
|
|
Spot
|
|
Omni
|
|
ProjectedTexture
|
|
FrameRate
|
|
Synchronize
|
|
EntitySound
|
|
EntitySoundStatic
|
|
EntitySoundStream
|
|
GrassPatch
|
|
MinSize
|
|
MaxSize
|
|
Alpha
|
|
NumParticles
|
|
MaxDistance
|
|
RadiusFadeMin
|
|
RadiusFadeMax
|
|
DarknessMin
|
|
DarknessMax
|
|
NumParts
|
|
YOffset
|
|
Texture
|
|
BoxSize
|
|
FlatHeight
|
|
FlatSizeMultiplier
|
|
FlatFaceFactor
|
|
FlatShadowHeight
|
|
FlatGrassSwing
|
|
FlatCount
|
|
SkinnyFactor
|
|
MaxSkew
|
|
TransparentType
|
|
LeafPatch
|
|
MaxDistance
|
|
Offset
|
|
BoxSize
|
|
MinSize
|
|
MaxSize
|
|
Alpha
|
|
NumParticles
|
|
MaxDistance
|
|
Radius
|
|
Height
|
|
ConeHeight
|
|
DarknessMin
|
|
DarknessMax
|
|
HeightScale
|
|
NumVisible
|
|
Texture
|
|
MaxFallingLeaves
|
|
MaxScatterBirds
|
|
Seed
|
|
NumParts
|
|
Vine
|
|
VineLength
|
|
VineSpread
|
|
WiggleSpeed
|
|
WiggleAmount
|
|
|
|
RotatingModel
|
|
RotateNodeName
|
|
YawConstant
|
|
YawRandom
|
|
|
|
RumbleEffect
|
|
MinLight
|
|
MaxLight
|
|
MinHeavy
|
|
MaxHeavy
|
|
MinHeavyDecay
|
|
MaxHeavyDecay
|
|
MinLightDecay
|
|
MaxLightDecay
|
|
MinDelayLight
|
|
MaxDelayLight
|
|
MinDelayHeavy
|
|
MaxDelayHeavy
|
|
MinTimeLeftHeavy
|
|
MaxTimeLeftHeavy
|
|
MinTimeLeftLight
|
|
MaxTimeLeftLight
|
|
MinInterval
|
|
MaxInterval
|
|
MinShakeAmt
|
|
MaxShakeAmt
|
|
MinShakeLen
|
|
MaxShakeLen
|
|
SoundName
|
|
VehicleSpawn
|
|
Team
|
|
CommandPost
|
|
SpawnCount
|
|
SpawnTime
|
|
ExpireTimeEnemy
|
|
ExpireTimeField
|
|
DecayTime
|
|
|
|
|
|
Trackable Entity Properties
|
|
IconTexture
|
|
HealthTexture
|
|
MapTexture
|
|
HUDModel
|
|
MapScale
|
|
MapSpeedMin
|
|
MapSpeedMax
|
|
MapViewMin - make sure the view cone's range is at least as far as the min map range
|
|
MapViewMax
|
|
MapTargetFadeRate
|
|
MapRangeOverall
|
|
MapRangeShooting
|
|
MapRangeViewCone
|
|
MapViewConeAngle
|
|
RemoveFromMapWhenDead
|
|
|
|
|
|
Vehicle Properties
|
|
EngineSound
|
|
TurnOnSound
|
|
TurnOffSound
|
|
TurningOffSound
|
|
WindUpSound
|
|
TakeoffSound
|
|
WindDownSound
|
|
LandSound
|
|
BoostSound
|
|
TurnOffTime
|
|
VehicleCollisionSound
|
|
Cockpit1stPersonSound
|
|
Cockpit3rdPersonSound
|
|
ProximityMinDist
|
|
ProximityMaxDist
|
|
Music
|
|
AllMusic
|
|
ImpMusic
|
|
RepMusic
|
|
CISMusic
|
|
MusicSpeed
|
|
MusicDelay
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SkyObject Properties - skyfile?
|
|
Geometry
|
|
NumObjects
|
|
Height h, variance
|
|
VelocityX Vx, variance
|
|
VelocityY Vy, variance
|
|
VelocityZ Vz, variance
|
|
Acceleration xyz
|
|
Distance
|
|
InDirectionFactor
|
|
LifeTime
|
|
|
|
Sky Stars - sky file?
|
|
NumStars
|
|
RandomSeed
|
|
BrightStarPercent
|
|
AlphaMin
|
|
ColorSaturation
|
|
TwinkleFactor
|
|
TwinkleFrequency
|
|
AngleMin
|
|
AngleFade
|
|
EnableBottom
|
|
Color rgba
|
|
StarTexture
|
|
|
|
|
|
Space Dust Effect Properties
|
|
Enable
|
|
SpawnDistance
|
|
MaxRandomSideOffset
|
|
CenterDeadZoneRadius
|
|
SpawnDelay
|
|
ReferenceSpeed
|
|
DustParticleSpeed
|
|
MinParticleScale
|
|
MaxParticleScale
|
|
SpeedParticleMinLength
|
|
SpeedParticleMaxLength
|
|
ParticleLengthMinSpeed
|
|
ParticleLengthMaxSpeed
|
|
Texture
|
|
|
|
|
|
Attached Effect Properties - add to any object to attach an effect
|
|
AttachOdf
|
|
AttachEffect
|
|
AttachToHardPoint
|
|
Emitter
|
|
AttachDynamic bool
|
|
|
|
|
|
|
|
Godlight Properties
|
|
Radius
|
|
MinLifetime
|
|
MaxLifetime
|
|
MinAlpha
|
|
MaxAlpha
|
|
Color
|
|
|
|
Godray Properties
|
|
Enable
|
|
MaxGodraysInWorld
|
|
MaxGodraysOnScreen
|
|
MaxViewDistance
|
|
FadeViewDistance
|
|
MaxLength
|
|
OffsetAngle
|
|
Texture
|
|
TextureScale
|
|
TextureVelocity
|
|
TextureJitterSpeed
|
|
MaxRaysPerGodray
|
|
MinRaysPerGodray
|
|
RadiusForMaxRays
|
|
Radius
|
|
MinLifetime
|
|
MaxLifetime
|
|
MinAlpha
|
|
MaxAlpha
|
|
Color
|
|
NumRays
|
|
SpreadRadius
|
|
|
|
|
|
Lightning Effect
|
|
Enable
|
|
Color
|
|
SunlightFadeFactor
|
|
SkyDomeDarkenFactor
|
|
BrightnessMin
|
|
FadeTime
|
|
TimeBetweenFlashesMinMax
|
|
TimeBetweenSubFlashesMinMax
|
|
NumSubFlashesMinMax
|
|
HorizonAngleMinMax
|
|
SoundCrack
|
|
SoundSubCrack
|
|
|
|
Lightning Bolt Effect
|
|
Texture
|
|
Width
|
|
FadeTime
|
|
BreakDistance
|
|
TextureSize
|
|
SpreadFactor
|
|
MaxBranches
|
|
BranchFactor
|
|
BranchSpreadFactor
|
|
BranchLength
|
|
InterpolationSpeed
|
|
NumChildren
|
|
ChildBreakDistance
|
|
ChildTextureSize
|
|
ChildWidth
|
|
ChildSpreadFactor
|
|
Color
|
|
ChildColor
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
OrbitalStrike // WeaponDestruct Class
|
|
AimAzimuth
|
|
AimElevation
|
|
AimDistance
|
|
SalvoCount
|
|
SalvoDelay
|
|
InitialSalvoDelay
|
|
ScatterDistance
|
|
StrikeOrdnance
|
|
StrikeOrdnanceName
|
|
|
|
Explosion Properties
|
|
Damage
|
|
MaxDamage
|
|
HealthScale
|
|
ArmorScale
|
|
PersonScale
|
|
AnimalScale
|
|
DroidScale
|
|
VehicleScale
|
|
BuildingScale
|
|
ShieldScale
|
|
DamageRadiusInner
|
|
DamageRadiusOuter
|
|
DamageRadius
|
|
Shake
|
|
ShakeRadiusInner
|
|
ShakeRadiusOuter
|
|
ShakeRadius
|
|
ShakeLength
|
|
Push
|
|
PushRadiusInner
|
|
PushRadiusOuter
|
|
PushRadius
|
|
PushDeadOnly
|
|
HurtOwner
|
|
Effect
|
|
WaterEffect
|
|
ShieldEffect
|
|
Decal
|
|
SoundProperty
|
|
ChunkGeometryName
|
|
ChunkTerrainCollisions
|
|
ChunkTerrainEffect
|
|
ChunkTrailEffect
|
|
ChunkSmokeEffect
|
|
ChunkPhysics
|
|
FULL
|
|
LEAF
|
|
STATIC
|
|
SIMPLE
|
|
ChunkOmega float xyz
|
|
ChunkSpeed
|
|
ChunkGravity float xyz
|
|
NumChunks
|
|
ChunkStartDistance
|
|
ChunkInitialCollisionSound
|
|
ChunkScrapeCollisionSound
|
|
VisibleRadius
|
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LightColor
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LightRadius
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LightDuration
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ShieldEffect Properties
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Type f for faamba?
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Texture
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Color
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SpecularColor
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Radius
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Height
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ViewAngleFactor
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TurnOnTime
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TurnOffTime
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ScrollRate
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Ordnance
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NextCharge
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LifeSpan
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DamageTransitionDelay
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DamageTransitionPeriod
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DamageFinalDamage
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Explosion
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ExplosionImpact
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ExplosionName
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ExplosionExpire
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Damage
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MaxDamage
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HealthScale
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ArmorScale
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PersonScale
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AnimalScale
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DroidScale
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VehicleScale
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BuildingScale
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ShieldScale
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TrailEffect
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ExplosionEffect
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OrdnanceSound
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CollisionSound
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CollisionWaterSound
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CollisionShieldSound
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BonusAmplification
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BonusColor - rgba
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Ordnance Beam
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BeamWidth
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BeamTexture
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BeamColor rgba
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BeamGlowWidth
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BeamGlowTexture
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BeamGlowColor rgba
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PassThrough
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OrdnanceEffect
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red_blaster_bolt
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red_blaster_bolt_small
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green_blaster_bolt
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green_blaster_bolt_small
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blue_blaster_bolt
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blue_blaster_bolt_small
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ImpactEffect
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Ordnance Bullet
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GeometryName
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Velocity
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OrdnanceEffect
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ImpactEffectSoft
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ImpactEffectRigid
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ImpactEffectStatic
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ImpactEffectTerrain
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ImpactEffectWater
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ImpactEffectShieldSmall
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ImpactEffectShieldLarge
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ImpactDecalTerrain
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ImpactDecalStatic
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LightOdf
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LightColor rgba
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LightRadius
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EndLightColor rgba
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FadeLightColor
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Ordnance FatRay
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RayRadius
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MaxDamage
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MinDamage
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DamageDeduction
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MaxPush
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MinPush
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PushDeduction
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Ordnance GrapplingHook
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SoldierAnimation
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Ordnance Laser
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LaserLength
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GlowLength
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BlurLength
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LaserWidth
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FadeOutTime
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LaserTexture
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LaserGlowColor
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EndLaserGlowColor rgba
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OrdnanceEffect
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red_blaster_bolt
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red_blaster_bolt_small
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green_blaster_bolt
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green_blaster_bolt_small
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blue_blaster_bolt
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blue_blaster_bolt_small
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Ordnance Missile
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ScaleTime
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TurnRate
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WaverRate
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WaverTurn
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LockedOnSound
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MinSpeed
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Acceleration
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Ordnance Shell
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Gravity
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Ordnance Grenade
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Rebound
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Friction
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CollisionFoliageSound
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CollisionOtherSound
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StartTimerOnContact
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AlignVertical
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ImpactEffectWater
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Ordnance Sticky
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CollisionWaterSound
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CollisionFoliageSound
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CollisionOtherSound
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StartTimerOnContact
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AlignVertical
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StickAll
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StickPerson
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StickAnimal
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StickDroid
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StickVehicle
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StickBuilding
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StickBuildingDead
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StickBuildingUnbuilt
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StickTerrain
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Ordnance Beacon
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AimAzimuth
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AimElevation
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AimDistance
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SalvoCount
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SalvoDelay
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ScatterDistance
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Ordnance
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OrdnanceName
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Ordnance Haywire
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DisableTime
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Ordnance Towcable
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InitialCableLength
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CableLength
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Ordnance Emitter
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StunTime
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Damage
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Push
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ConeLength
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ConeAngle
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MaxTargets
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Effect
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StunAnimation
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LightningEffect
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LightningEffectScale
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NoTargetLightningEffectCount
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NoTargetLightningEffectRandomSpread
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MaxDamage
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DamageThreshold
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MaxJumpDistance
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JumpDeduction
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FirstRadius
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NoChaining
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Radius
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BuffOffenseTimer
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BuffOffenseMult
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BuffDefenseTimer
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BuffDefenseMult
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BuffHealthTimer
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BuffHealthRate
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DebuffDamageTimer
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DebuffDamageRate
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PlayEffectOnOwner
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PlayEffectOnOwnerAimer
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Explosion
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SmolderEffectTimer
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SmolderVanishDeath
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SmolderBone
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SmolderEffect
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SmolderDamageRate
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AffectFriends
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AffectEnemies
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ApplyOnOwnerIfOnOthers
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Ordnance Melee Throw
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Velocity
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ReturnDuration
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RotationRate
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DamageLength
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DamageWidth
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LightOdf
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LightColor
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LightRadius
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OnSound
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