Battlefront-1-And-2-Assets/Other/000_Notes/Settingup_Uber_Mode.TXT

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In data_***/Common/Scripts/*** <-- The *** is ones 3 letter map name.
Usualy in the the files that have con c and g....
Right under :
conquest:Start()
Place:
SetUberMode(1);
If SetUberMode is already there and is set to (0) or has nothing in it '()'. Set it to '(1)'
Then you can increase the total number of units and increase the max units for each class.
Example::
SetupTeams{
all = {
team = ALL,
units = 200, --total # of units
reinforcements = 1000,
soldier = { "all_inf_rifleman",9,100}, --last # is max units for this class
assault = { "all_inf_rocketeer",1,10},
engineer = { "all_inf_engineer",1,10},
sniper = { "all_inf_sniper",1,10},
officer = { "all_inf_officer",1,10},
special = { "all_inf_wookiee",1,10},
},
imp = {
team = IMP,
units = 200,
reinforcements = 1000,
soldier = { "imp_inf_rifleman",9,100},
assault = { "imp_inf_rocketeer",1,10},
engineer = { "imp_inf_engineer",1,10},
sniper = { "imp_inf_sniper",1,10},
officer = { "dtr_inf_magnaguard",1,10},
special = { "imp_inf_dark_trooper",1,10},
},
}
Example 2::
SetupTeams{
rep = {
team = REP,
units = 200,
reinforcements = 500,
soldier = { "rep_inf_ep3_rifleman",9, 100},
assault = { "rep_inf_ep3_rocketeer",1, 10},
engineer = { "rep_inf_ep3_engineer",1, 10},
sniper = { "rep_inf_ep3_sniper",1, 10},
officer = {"rep_inf_ep3_officer",1, 10},
special = { "rep_inf_ep3_jettrooper",1, 10},
},
cis = {
team = CIS,
units = 200,
reinforcements = 500,
soldier = { "cis_inf_rifleman",9, 100},
assault = { "cis_inf_rocketeer",1, 10},
engineer = { "cis_inf_engineer",1, 10},
sniper = { "cis_inf_sniper",1, 10},
officer = {"cis_inf_officer",1, 10},
special = { "cis_inf_droideka",1, 10},
}
}