Battlefront-1-And-2-Assets/Foliage/MAX.prp

106 lines
1.9 KiB
Plaintext
Raw Normal View History

2017-06-12 07:28:24 +00:00
Layer(0)
{
SpreadFactor(0.2);
Mesh()
{
2017-06-12 07:49:19 +00:00
GrassPatch("end_fern.odf", 70);
2017-06-12 07:28:24 +00:00
File("editor_grasspatch.msh", 80);
Frequency(50);
Scale(1);
Stiffness(0.0);
CollisionSound("foliage_collision");
ColorVariation(0.2);
2017-06-12 07:49:19 +00:00
AIVisibilityFactor(0.7,1.0);
2017-06-12 07:28:24 +00:00
}
2017-06-12 07:49:19 +00:00
// Mesh()
// {
// File("end_prop_fern5.msh", 100);
// Frequency(50);
// Scale(1);
// Stiffness(0.0);
// CollisionSound("foliage_collision");
// ColorVariation(0.2);
// AIVisibilityFactor(0.7,1.0);
// }
// Mesh()
// {
// File("end_prop_fern5.msh", 150);
// Frequency(70);
// Scale(1);
// Stiffness(0.0);
// CollisionSound("foliage_collision");
// ColorVariation(0.2);
// AIVisibilityFactor(0.7,1.0);
// }
// Mesh()
// {
// GrassPatch("end_prop_grass.odf", 40);
// File("editor_grasspatch.msh", 80);
// Frequency(50);
// Scale(1);
// Stiffness(0.0);
// CollisionSound("foliage_collision");
// ColorVariation(0.2);
// AIVisibilityFactor(0.40,0.9);
// }
2017-06-12 07:28:24 +00:00
}
Layer(1)
{
2017-06-12 08:16:09 +00:00
GrassPatch("end_fern.odf", 70);
File("editor_grasspatch.msh", 80);
2017-06-12 07:28:24 +00:00
Frequency(50);
Scale(1);
Stiffness(0.0);
2017-06-12 08:16:09 +00:00
CollisionSound("foliage_collision");
2017-06-12 07:28:24 +00:00
ColorVariation(0.2);
2017-06-12 08:16:09 +00:00
AIVisibilityFactor(0.7,1.0);
2017-06-12 07:28:24 +00:00
}
Layer(2)
{
SpreadFactor(0.4);
Mesh()
{
File("end_prop_foliage5.msh", 150);
Frequency(50);
Scale(1);
Stiffness(0.0);
CollisionSound("foliage_collision");
ColorVariation(0.1);
FadeDist(10.0);
AIVisibilityFactor(0.2,0.4);
}
Mesh()
{
File("end_prop_foliage6.msh", 200);
Frequency(50);
Scale(1);
Stiffness(0.5);
CollisionSound("foliage_collision");
ColorVariation(0.1);
FadeDist(10.0);
AIVisibilityFactor(0.1,0.2);
}
Mesh()
{
File("end_prop_foliage7.msh", 180);
Frequency(50);
Scale(1);
Stiffness(0.5);
CollisionSound("foliage_collision");
ColorVariation(0.1);
FadeDist(10.0);
AIVisibilityFactor(0.1,0.2);
}
}
TreeLine()
{
Path("jungle1")
{
Distance(28);
BorderOdf("end_prop_treebill.odf");
}
}