#!/usr/bin/env python2 # Terminator by Chris Jones # GPL v2 only """layoutlauncher.py - class for the Layout Launcher window""" import os from gi.repository import Gtk from gi.repository import GObject from .util import dbg, err, spawn_new_terminator from . import config from .translation import _ from .terminator import Terminator from .plugin import PluginRegistry class LayoutLauncher: """Class implementing the various parts of the preferences editor""" terminator = None config = None registry = None plugins = None keybindings = None window = None builder = None layouttreeview = None layouttreestore = None def __init__ (self): self.terminator = Terminator() self.terminator.register_launcher_window(self) self.config = config.Config() self.config.base.reload() self.builder = Gtk.Builder() try: # Figure out where our library is on-disk so we can open our UI (head, _tail) = os.path.split(config.__file__) librarypath = os.path.join(head, 'layoutlauncher.glade') gladefile = open(librarypath, 'r') gladedata = gladefile.read() except Exception as ex: print("Failed to find layoutlauncher.glade") print(ex) return self.builder.add_from_string(gladedata) self.window = self.builder.get_object('layoutlauncherwin') icon_theme = Gtk.IconTheme.get_default() if icon_theme.lookup_icon('terminator-layout', 48, 0): self.window.set_icon_name('terminator-layout') else: dbg('Unable to load Terminator layout launcher icon') icon = self.window.render_icon(Gtk.STOCK_DIALOG_INFO, Gtk.IconSize.BUTTON) self.window.set_icon(icon) self.builder.connect_signals(self) self.window.connect('destroy', self.on_destroy_event) self.window.show_all() self.layouttreeview = self.builder.get_object('layoutlist') self.layouttreestore = self.builder.get_object('layoutstore') self.update_layouts() def on_destroy_event(self, widget, data=None): """Handle window destruction""" dbg('destroying self') self.terminator.deregister_launcher_window(self) self.window.destroy() del(self.window) def update_layouts(self): """Update the contents of the layout""" self.layouttreestore.clear() layouts = self.config.list_layouts() for layout in sorted(layouts, key=str.lower): if layout != "default": self.layouttreestore.append([layout]) else: self.layouttreestore.prepend([layout]) def on_launchbutton_clicked(self, widget): """Handle button click""" self.launch_layout() def on_row_activated(self, widget, path, view_column): """Handle item double-click and return""" self.launch_layout() def launch_layout(self): """Launch the selected layout as new instance""" dbg('We have takeoff!') selection=self.layouttreeview.get_selection() (listmodel, rowiter) = selection.get_selected() if not rowiter: # Something is wrong, just jump to the first item in the list selection.select_iter(self.layouttreestore.get_iter_first()) (listmodel, rowiter) = selection.get_selected() layout = listmodel.get_value(rowiter, 0) dbg('Clicked for %s' % layout) spawn_new_terminator(self.terminator.origcwd, ['-u', '-l', layout]) if __name__ == '__main__': from . import util util.DEBUG = True from . import terminal LAYOUTLAUNCHER = LayoutLauncher() Gtk.main()