class_name Lobbyserver extends ServerNetworking func _ready() -> void: pass func _process(_delta: float) -> void: pass func server_client_connected(id: int) -> void: Globals.lobby_data.server_client_connected(id) func server_client_disconnected(id: int) -> void: # NOTE: Wait for clients to fully disconnect... var timer = get_tree().create_timer(1) await timer.timeout Globals.lobby_data.server_client_disconnected(id)