extends Node # # # Note that the lobby server is looking for a script local to it titled 'game.sh' # # Editor -> Debug > Customize Run Instance # # # -- name_billiards server game_port_range 5000:5010 # # # CLI # # ./lobby_server.sh -- name_billiards server game_port_range 5000:5010 # # func _ready() -> void: for arg in OS.get_cmdline_user_args(): if "name_" in arg: name_(arg) elif "server_" in arg: server_(arg) match arg: "server": server(arg) "game_port_range": game_port_range(arg) _: pass func name_(arg: String) -> void: var game_name = arg.split("_")[-1] self.name = game_name func server_(arg: String) -> void: var host_port = float(arg.split("_")[-1]) Globals.game_state.set_game_scene( "res://scenes/screens/lobby_screen/lobby.tscn" ) $scene/lobby_screen.find_child("host_port_range", true, false).set_value_no_signal(host_port) $scene/lobby_screen.find_child("host_start_bttn", true, false).emit_signal("pressed") func server(_arg: String) -> void: Globals.game_state.set_game_scene( "res://scenes/screens/lobby_screen/lobby.tscn" ) $scene/lobby_screen.find_child("host_start_bttn", true, false).emit_signal("pressed") func game_port_range(_arg: String) -> void: var port_range = OS.get_cmdline_user_args()[-1].split(":") InstanceLauncher.port_range_start = port_range[0] InstanceLauncher.port_range_end = port_range[1]