class_name MultiplayerData extends Node var is_multiplayer_active: bool = false func _init() -> void: Globals.multiplayer_data = self @rpc("authority", "call_local", "reliable") func set_multiplayer_active() -> void: is_multiplayer_active = true @rpc("authority", "call_local", "reliable") func set_active_player_id(_id: int) -> void: pass