@tool class_name ImportManager extends EditorScenePostImport # NOTE: Example of editing an import #func _post_import(scene: Node) -> Object: # if scene.name == "balls": # scene.name = "bodies" # setup_balls_scene(scene) # return scene # NOTE: Must return the scene no matter what #func setup_balls_scene(scene: Node) -> void: # for node in scene.get_children(): # # NOTE: Would do further logic here # setup_balls_scene(node)