class_name MultiplayerData extends Node var is_multiplayer_active: bool = false var multiplayer_synchronizer: MultiplayerSynchronizer = MultiplayerSynchronizer.new() var synchronizer_config: SceneReplicationConfig = SceneReplicationConfig.new() func _ready() -> void: Globals.multiplayer_data = self multiplayer_synchronizer.name = "multiplayer_synchronizer" multiplayer_synchronizer.replication_config = synchronizer_config multiplayer_synchronizer.root_path = "/root/shell"