https://git.rwth-aachen.de/carstenf/OpenGL
Pulled from here as backup of work that I did under the develop branch.
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67657061b6
Features: - normal map support, - added specular support for cloth, - "glow" support, Bugs: - normal mapping looks a bit drizzly depending on the angle of view |
7 years ago | |
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3DViewer | 8 years ago | |
MshViewer | 7 years ago | |
QtMeshViewer | 7 years ago | |
Release | 7 years ago | |
README.md | 7 years ago | |
preview.jpg | 7 years ago |
README.md
MshViewer
I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.
The Team
So far it is just me. If you wanna help me, let me know :D
Licence
Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.
To Do
- normal map,
- list all msh in a directory
- glow/emissive
- optional display bones, shadow, collision
- change pose
- animation