#include "..\Header\SettingsWindow.h" ///////////////////////////////////////////////////////////////////////// // constructor/destructor SettingsWindow::SettingsWindow(QVector3D bgOffColor, QVector3D bgOnColor, QVector3D lightColor, bool autoColor, double ambCoef, double attFac, int lightType, QWidget * parent) : QWidget(parent) , ui(new Ui::SettingsWindow) { ui->setupUi(this); setWindowFlags(Qt::Tool | Qt::NoDropShadowWindowHint); setupConnections(); // set default values ui->lightOff_R_SB->setValue((int)bgOffColor[0]); ui->lightOff_G_SB->setValue((int)bgOffColor[1]); ui->lightOff_B_SB->setValue((int)bgOffColor[2]); ui->lightOn_R_SB->setValue((int)bgOnColor[0]); ui->lightOn_G_SB->setValue((int)bgOnColor[1]); ui->lightOn_B_SB->setValue((int)bgOnColor[2]); ui->light_R_SB->setValue((int)lightColor[0]); ui->light_G_SB->setValue((int)lightColor[1]); ui->light_B_SB->setValue((int)lightColor[2]); ui->ambCoef->setValue(ambCoef); ui->attFac->setValue(attFac); ui->checkAutoColor->setChecked(autoColor); if (lightType == 1) ui->radioDirectLight->setChecked(true); } SettingsWindow::~SettingsWindow() { delete ui; } ///////////////////////////////////////////////////////////////////////// // functions void SettingsWindow::setupConnections() { // light off connect(ui->lightOff_R_SB, SIGNAL(valueChanged(int)), ui->lightOff_R_S, SLOT(setValue(int))); connect(ui->lightOff_R_S, SIGNAL(valueChanged(int)), ui->lightOff_R_SB, SLOT(setValue(int))); connect(ui->lightOff_R_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged); connect(ui->lightOff_G_SB, SIGNAL(valueChanged(int)), ui->lightOff_G_S, SLOT(setValue(int))); connect(ui->lightOff_G_S, SIGNAL(valueChanged(int)), ui->lightOff_G_SB, SLOT(setValue(int))); connect(ui->lightOff_G_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged); connect(ui->lightOff_B_SB, SIGNAL(valueChanged(int)), ui->lightOff_B_S, SLOT(setValue(int))); connect(ui->lightOff_B_S, SIGNAL(valueChanged(int)), ui->lightOff_B_SB, SLOT(setValue(int))); connect(ui->lightOff_B_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged); // light on connect(ui->lightOn_R_SB, SIGNAL(valueChanged(int)), ui->lightOn_R_S, SLOT(setValue(int))); connect(ui->lightOn_R_S, SIGNAL(valueChanged(int)), ui->lightOn_R_SB, SLOT(setValue(int))); connect(ui->lightOn_R_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged); connect(ui->lightOn_G_SB, SIGNAL(valueChanged(int)), ui->lightOn_G_S, SLOT(setValue(int))); connect(ui->lightOn_G_S, SIGNAL(valueChanged(int)), ui->lightOn_G_SB, SLOT(setValue(int))); connect(ui->lightOn_G_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged); connect(ui->lightOn_B_SB, SIGNAL(valueChanged(int)), ui->lightOn_B_S, SLOT(setValue(int))); connect(ui->lightOn_B_S, SIGNAL(valueChanged(int)), ui->lightOn_B_SB, SLOT(setValue(int))); connect(ui->lightOn_B_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged); // light connect(ui->light_R_SB, SIGNAL(valueChanged(int)), ui->light_R_S, SLOT(setValue(int))); connect(ui->light_R_S, SIGNAL(valueChanged(int)), ui->light_R_SB, SLOT(setValue(int))); connect(ui->light_R_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged); connect(ui->light_G_SB, SIGNAL(valueChanged(int)), ui->light_G_S, SLOT(setValue(int))); connect(ui->light_G_S, SIGNAL(valueChanged(int)), ui->light_G_SB, SLOT(setValue(int))); connect(ui->light_G_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged); connect(ui->light_B_SB, SIGNAL(valueChanged(int)), ui->light_B_S, SLOT(setValue(int))); connect(ui->light_B_S, SIGNAL(valueChanged(int)), ui->light_B_SB, SLOT(setValue(int))); connect(ui->light_B_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged); connect(ui->checkAutoColor, &QCheckBox::toggled, this, &SettingsWindow::autoColorToggled); connect(ui->radioDirectLight, &QRadioButton::toggled, this, &SettingsWindow::radioToggled); connect(ui->ambCoef, static_cast(&QDoubleSpinBox::valueChanged), [this](double value) {emit updateAmbCoef(value); }); connect(ui->attFac, static_cast(&QDoubleSpinBox::valueChanged), [this](double value) {emit updateAttFac(value); }); connect(ui->checkBackfaceCulling, &QCheckBox::toggled, [this]() {emit sendBackfaceCulling(ui->checkBackfaceCulling->isChecked()); }); connect(ui->spinZSpeed, static_cast(&QSpinBox::valueChanged), [this](int value) {emit sendZommSpeed(value); }); connect(ui->checkHeadlight, &QCheckBox::toggled, [this]() {emit sendHeadlight(ui->checkHeadlight->isChecked()); }); } ///////////////////////////////////////////////////////////////////////// // slots void SettingsWindow::autoColorToggled() { if (!ui->checkAutoColor->isChecked()) { ui->lightOn_R_SB->setEnabled(true); ui->lightOn_R_S->setEnabled(true); ui->lightOn_G_SB->setEnabled(true); ui->lightOn_G_S->setEnabled(true); ui->lightOn_B_SB->setEnabled(true); ui->lightOn_B_S->setEnabled(true); } else { ui->lightOn_R_SB->setEnabled(false); ui->lightOn_R_S->setEnabled(false); ui->lightOn_G_SB->setEnabled(false); ui->lightOn_G_S->setEnabled(false); ui->lightOn_B_SB->setEnabled(false); ui->lightOn_B_S->setEnabled(false); ui->lightOn_R_S->setValue((int)(ui->light_R_S->value() / 50)); ui->lightOn_G_S->setValue((int)(ui->light_G_S->value() / 50)); ui->lightOn_B_S->setValue((int)(ui->light_B_S->value() / 50)); } } void SettingsWindow::radioToggled() { if (ui->radioDirectLight->isChecked()) { ui->attFac->setValue(0.0); ui->attFac->setEnabled(false); } else { ui->attFac->setEnabled(true); } } void SettingsWindow::backgroundColorOffChanged() { emit updateBGColorOff(QVector3D(ui->lightOff_R_S->value(), ui->lightOff_G_S->value(), ui->lightOff_B_S->value())); } void SettingsWindow::backgroundColorOnChanged() { emit updateBGColorOn(QVector3D(ui->lightOn_R_S->value(), ui->lightOn_G_S->value(), ui->lightOn_B_S->value())); } void SettingsWindow::lightColorChanged() { emit updateLightColor(QVector3D(ui->light_R_S->value(), ui->light_G_S->value(), ui->light_B_S->value())); if (ui->checkAutoColor->isChecked()) { ui->lightOn_R_S->setValue((int)(ui->light_R_S->value() / 50)); ui->lightOn_G_S->setValue((int)(ui->light_G_S->value() / 50)); ui->lightOn_B_S->setValue((int)(ui->light_B_S->value() / 50)); } }