#pragma once #include #include #include #include #include "GeometryEngine.h" #include "SettingsWindow.h" class GeometryEngine; class OglViewerWidget : public QOpenGLWidget, protected QOpenGLFunctions { Q_OBJECT public: explicit OglViewerWidget(QWidget *parent = 0); ~OglViewerWidget(); // attributes private: QOpenGLShaderProgram m_program; GeometryEngine *m_dataEngine; QVector4D m_backgroundColorOn = { 0.02f, 0.02f, 0.02f, 1.0f }; QVector4D m_backgroundColorOff = { 0.5f, 0.8f, 1.0f, 1.0f }; bool m_wireframe = false; bool m_lightOn = false; bool m_backfaceCulling = false; struct { QVector4D position = { 1,1,1,0 }; QVector3D intensities = { 1.0,1.0,1.0 }; float attenuationFactor = 0.0f; float ambientCoefficient = 0.005f; bool headlight = false; } m_light; SettingsWindow* m_settings; struct { bool left = false; bool right = false; QVector2D position; } m_mouse; struct { bool x = true; bool y = true; bool z = true; } m_rotDirections; QMatrix4x4 m_projection; QVector3D m_translation; QQuaternion m_rotation; double m_zSpeed = 1.0; // functions private: void initShaders(); void resetView(); void updateLightPosition(); protected: void initializeGL() Q_DECL_OVERRIDE; void resizeGL(int w, int h) Q_DECL_OVERRIDE; void paintGL() Q_DECL_OVERRIDE; void mousePressEvent(QMouseEvent *e) Q_DECL_OVERRIDE; void mouseReleaseEvent(QMouseEvent *e) Q_DECL_OVERRIDE; void mouseMoveEvent(QMouseEvent *e) Q_DECL_OVERRIDE; void wheelEvent(QWheelEvent *e) Q_DECL_OVERRIDE; void keyPressEvent(QKeyEvent *e) Q_DECL_OVERRIDE; void dragEnterEvent(QDragEnterEvent *e) Q_DECL_OVERRIDE; void dropEvent(QDropEvent * event) Q_DECL_OVERRIDE; // slots public slots: void loadFile(QString name); void toggleAxis(int axis); void toggleWireframe(); void toggleLight(); void showSettings(); void setBGColorOff(QVector3D value); void setBGColorOn(QVector3D value); void setLightColor(QVector3D value); void setAttFac(double value); void setAmbCoef(double value); void setHeadlight(bool value); void setBackfaceCulling(bool value); void setZoomSpeed(int percent); };