#pragma once #include "CameraInterface.h" class MoveCamera : public CameraInterface { public: explicit MoveCamera(); virtual ~MoveCamera(); // attributes private: QVector4D m_direction; QVector4D m_position; QVector3D m_up; // functions public: virtual void rotateAction(QVector2D diff) Q_DECL_OVERRIDE; virtual void moveAction(QVector2D diff) Q_DECL_OVERRIDE; virtual void wheelAction(double value) Q_DECL_OVERRIDE; virtual void recalculateMatrix() Q_DECL_OVERRIDE; virtual void resetView() Q_DECL_OVERRIDE; };