# MshViewer I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too. ### The Team So far it is just me. If you wanna help me, let me know :D ### Licence Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too. ### To Do - cluster seam to use wrong textures - cloth testing - colisions are displayed (dont touch hiden things) - bones are not triangulated, - nulls are not triangulated, - integrate into a software: -> gui open file ( + drag and drop), -> list all msh under a directory, -> display shadows, -> display colisions, -> lights, -> handle render flags,