#pragma once
#include <vector>
#include <fstream>
#include <Windows.h>
#include <gl\glew.h>

std::vector<GLfloat> loadData()
{
	return std::vector<GLfloat>(
				{
					-1.0f, -1.0f, -1.0f,
					-1.0f, -1.0f, 1.0f,
					-1.0f, 1.0f, 1.0f,
					1.0f, 1.0f, -1.0f,
					-1.0f, -1.0f, -1.0f,
					-1.0f, 1.0f, -1.0f,
					1.0f, -1.0f, 1.0f,
					-1.0f, -1.0f, -1.0f,
					1.0f, -1.0f, -1.0f,
					1.0f, 1.0f, -1.0f,
					1.0f, -1.0f, -1.0f,
					-1.0f, -1.0f, -1.0f,
					-1.0f, -1.0f, -1.0f,
					-1.0f, 1.0f, 1.0f,
					-1.0f, 1.0f, -1.0f,
					1.0f, -1.0f, 1.0f,
					-1.0f, -1.0f, 1.0f,
					-1.0f, -1.0f, -1.0f,
					-1.0f, 1.0f, 1.0f,
					-1.0f, -1.0f, 1.0f,
					1.0f, -1.0f, 1.0f,
					1.0f, 1.0f, 1.0f,
					1.0f, -1.0f, -1.0f,
					1.0f, 1.0f, -1.0f,
					1.0f, -1.0f, -1.0f,
					1.0f, 1.0f, 1.0f,
					1.0f, -1.0f, 1.0f,
					1.0f, 1.0f, 1.0f,
					1.0f, 1.0f, -1.0f,
					-1.0f, 1.0f, -1.0f,
					1.0f, 1.0f, 1.0f,
					-1.0f, 1.0f, -1.0f,
					-1.0f, 1.0f, 1.0f,
					1.0f, 1.0f, 1.0f,
					-1.0f, 1.0f, 1.0f,
					1.0f, -1.0f, 1.0f
				}
			);
}

std::vector<GLfloat> loadColor()
{
	return std::vector<GLfloat>(
				{
					0.583f, 0.771f, 0.014f,
					0.609f, 0.115f, 0.436f,
					0.327f, 0.483f, 0.844f,
					0.822f, 0.569f, 0.201f,
					0.435f, 0.602f, 0.223f,
					0.310f, 0.747f, 0.185f,
					0.597f, 0.770f, 0.761f,
					0.559f, 0.436f, 0.730f,
					0.359f, 0.583f, 0.152f,
					0.483f, 0.596f, 0.789f,
					0.559f, 0.861f, 0.639f,
					0.195f, 0.548f, 0.859f,
					0.014f, 0.184f, 0.576f,
					0.771f, 0.328f, 0.970f,
					0.406f, 0.615f, 0.116f,
					0.676f, 0.977f, 0.133f,
					0.971f, 0.572f, 0.833f,
					0.140f, 0.616f, 0.489f,
					0.997f, 0.513f, 0.064f,
					0.945f, 0.719f, 0.592f,
					0.543f, 0.021f, 0.978f,
					0.279f, 0.317f, 0.505f,
					0.167f, 0.620f, 0.077f,
					0.347f, 0.857f, 0.137f,
					0.055f, 0.953f, 0.042f,
					0.714f, 0.505f, 0.345f,
					0.783f, 0.290f, 0.734f,
					0.722f, 0.645f, 0.174f,
					0.302f, 0.455f, 0.848f,
					0.225f, 0.587f, 0.040f,
					0.517f, 0.713f, 0.338f,
					0.053f, 0.959f, 0.120f,
					0.393f, 0.621f, 0.362f,
					0.673f, 0.211f, 0.457f,
					0.820f, 0.883f, 0.371f,
					0.982f, 0.099f, 0.879f
				}
			);
}

std::vector<GLfloat> loadUV()
{
	return std::vector<float>(
				{
					0.000059f, 1.0f - 0.000004f,
					0.000103f, 1.0f - 0.336048f,
					0.335973f, 1.0f - 0.335903f,
					1.000023f, 1.0f - 0.000013f,
					0.667979f, 1.0f - 0.335851f,
					0.999958f, 1.0f - 0.336064f,
					0.667979f, 1.0f - 0.335851f,
					0.336024f, 1.0f - 0.671877f,
					0.667969f, 1.0f - 0.671889f,
					1.000023f, 1.0f - 0.000013f,
					0.668104f, 1.0f - 0.000013f,
					0.667979f, 1.0f - 0.335851f,
					0.000059f, 1.0f - 0.000004f,
					0.335973f, 1.0f - 0.335903f,
					0.336098f, 1.0f - 0.000071f,
					0.667979f, 1.0f - 0.335851f,
					0.335973f, 1.0f - 0.335903f,
					0.336024f, 1.0f - 0.671877f,
					1.000004f, 1.0f - 0.671847f,
					0.999958f, 1.0f - 0.336064f,
					0.667979f, 1.0f - 0.335851f,
					0.668104f, 1.0f - 0.000013f,
					0.335973f, 1.0f - 0.335903f,
					0.667979f, 1.0f - 0.335851f,
					0.335973f, 1.0f - 0.335903f,
					0.668104f, 1.0f - 0.000013f,
					0.336098f, 1.0f - 0.000071f,
					0.000103f, 1.0f - 0.336048f,
					0.000004f, 1.0f - 0.671870f,
					0.336024f, 1.0f - 0.671877f,
					0.000103f, 1.0f - 0.336048f,
					0.336024f, 1.0f - 0.671877f,
					0.335973f, 1.0f - 0.335903f,
					0.667969f, 1.0f - 0.671889f,
					1.000004f, 1.0f - 0.671847f,
					0.667979f, 1.0f - 0.335851f
				}
			);
}