#include "..\Header\SettingsManager.h" ///////////////////////////////////////////////////////////////////////// // constructor/destructor SettingsManager::SettingsManager(QObject *parent) : QObject(parent) { file.setFileName("meshviewer.config"); readFromFile(); } SettingsManager::~SettingsManager() { writeToFile(); } SettingsManager* SettingsManager::getInstance(QObject *parent) { static SettingsManager* instance = new SettingsManager(parent); return instance; } ///////////////////////////////////////////////////////////////////////// // functions void SettingsManager::readFromFile() { if (file.open(QIODevice::ReadOnly)) { QByteArray stream = file.readAll(); QList lines = stream.split('\n'); for (auto& it : lines) { if (it.startsWith("")) { QList values = it.right(it.size() - it.indexOf('>') - 1).split(';'); for (int i = 0; i < 3; i++) m_bgColorOn[i] = values[i].toFloat(); } else if (it.startsWith("")) { QList values = it.right(it.size() - it.indexOf('>') - 1).split(';'); for (int i = 0; i < 3; i++) m_bgColorOff[i] = values[i].toFloat(); } else if (it.startsWith("")) { QList values = it.right(it.size() - it.indexOf('>') - 1).split(';'); for (int i = 0; i < 3; i++) m_lightColor[i] = values[i].toFloat(); } else if (it.startsWith("")) { m_bfCulling = it.right(it.size() - it.indexOf('>') - 1).toInt(); } else if (it.startsWith("")) { m_light = it.right(it.size() - it.indexOf('>') - 1).toInt(); } else if (it.startsWith("")) { m_headlight = it.right(it.size() - it.indexOf('>') - 1).toInt(); } else if (it.startsWith("")) { m_autoColor = it.right(it.size() - it.indexOf('>') - 1).toInt(); } else if (it.startsWith("")) { m_lightType = it.right(it.size() - it.indexOf('>') - 1).toInt(); } else if (it.startsWith("")) { m_attenuation = it.right(it.size() - it.indexOf('>') - 1).toFloat(); } else if (it.startsWith("")) { m_ambient = it.right(it.size() - it.indexOf('>') - 1).toFloat(); } } file.close(); } } void SettingsManager::writeToFile() { file.open(QIODevice::WriteOnly); file.write(QString("%1;%2;%3\n").arg(m_bgColorOn.x()).arg(m_bgColorOn.y()).arg(m_bgColorOn.z()).toUtf8()); file.write(QString("%1;%2;%3\n").arg(m_bgColorOff.x()).arg(m_bgColorOff.y()).arg(m_bgColorOff.z()).toUtf8()); file.write(QString("%1;%2;%3\n").arg(m_lightColor.x()).arg(m_lightColor.y()).arg(m_lightColor.z()).toUtf8()); file.write(QString("%1\n").arg(m_bfCulling).toUtf8()); file.write(QString("%1\n").arg(m_light).toUtf8()); file.write(QString("%1\n").arg(m_headlight).toUtf8()); file.write(QString("%1\n").arg(m_autoColor).toUtf8()); file.write(QString("%1\n").arg(m_lightType).toUtf8()); file.write(QString("%1\n").arg(m_attenuation).toUtf8()); file.write(QString("%1\n").arg(m_ambient).toUtf8()); file.close(); } // getter /////////////////////////////////////////////////////////////// QVector3D SettingsManager::getBgColorOn() const { return m_bgColorOn; } QVector3D SettingsManager::getBgColorOff() const { return m_bgColorOff; } bool SettingsManager::isBfCulling() const { return m_bfCulling; } bool SettingsManager::isLight() const { return m_light; } int SettingsManager::getLightType() const { return m_lightType; } QVector3D SettingsManager::getLightColor() const { return m_lightColor; } float SettingsManager::getAttenuation() const { return m_attenuation; } float SettingsManager::getAmbient() const { return m_ambient; } bool SettingsManager::isHeadlight() const { return m_headlight; } bool SettingsManager::isAutoColor() const { return m_autoColor; } ///////////////////////////////////////////////////////////////////////// // slots void SettingsManager::setBgColorOn(QVector3D value) { m_bgColorOn = value; } void SettingsManager::setBgColorOff(QVector3D value) { m_bgColorOff = value; } void SettingsManager::setBfCulling(bool value) { m_bfCulling = value; } void SettingsManager::setLight(bool value) { m_light = value; } void SettingsManager::setLightType(int value) { m_lightType = value; } void SettingsManager::setLightColor(QVector3D value) { m_lightColor = value; } void SettingsManager::setAttenuation(double value) { m_attenuation = value; } void SettingsManager::setAmbient(double value) { m_ambient = value; } void SettingsManager::setHeadlight(bool value) { m_headlight = value; } void SettingsManager::setAutoColor(int value) { if (value == 0) m_autoColor = false; else m_autoColor = true; }