#pragma once #include #include #include //#include struct chunkHeader { char name[5]; std::uint32_t size; std::streampos position; }; class Object { public: Object(const char* path); ~Object(); private: std::list lChunkMsh2; std::list*> lChunkModls; std::fstream fsMesh; private: void loadChunks(std::list &destination, std::streampos start, const std::uint32_t end); public: };