draw all models from vector,

window cosmetic,
next:
texture,
calculate modelmatrix from parent
This commit is contained in:
Anakin
2016-12-31 12:31:38 +01:00
parent c96d05decb
commit ee8705f9e4
8 changed files with 76 additions and 23 deletions

View File

@@ -10,6 +10,6 @@ varying vec2 v_texcoord;
void main()
{
// Set fragment color from texture
gl_FragColor = texture2D(texture, v_texcoord);
// Set fragment color from texture
gl_FragColor = texture2D(texture, v_texcoord);
}