draw all models from vector,
window cosmetic, next: texture, calculate modelmatrix from parent
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@@ -10,6 +10,6 @@ varying vec2 v_texcoord;
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void main()
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{
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// Set fragment color from texture
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gl_FragColor = texture2D(texture, v_texcoord);
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// Set fragment color from texture
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gl_FragColor = texture2D(texture, v_texcoord);
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}
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